Description: Sea Raider, Midway #543, 7/69, electronic sound, a submarine game with the player looking through a periscope to shoot ships. Inspired by 1968 Sega EM game Periscope and Sea Devil (9/70) and Sea Wolf (1976). Sea Raider is 24" wide, 23" deep, 71" high (smaller than Sea Devil).
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Interior scenery (available for download thanks to T.Iskander) inside the machine is lit up with a blacklight tube. As the game starts boats start cruising by across the back of the scenery, and the front glass lights up "torpedoes ready to fire". Look through the periscope and aim in front of the ship, then press the fire button on the right handle. An electronic "whoosh" sounds is made as the torpedo heads towards the boat. There are a series of ten torpedo shaped lights on the playfield that make the torpedo look like it's moving towards the ship (light animation). If the boat is hit the scenery flashes a 120 volt red light from each side and an explosion is heard.
There is an electronic sound board that makes the sonor "beep" and the torpedo "woosh" sounds, and an amplifer circuit for these sounds. The explosion sound however is a mechanical sounds. It's made by pulling in a relay attached to a spring, with a magnet (to make the sound more robust) near a transducer. The spring vibrates and is read thru this phonograph needle/transducer device, like an old guitar reverb unit. A 500 mfd cap is added to the explosion relay to hold the relay in for about 2 seconds giving a longer explosion sound (if the explosion sound is too short, this cap is probably dead). This mechanical set up gives a nice explosion. A guy on ebay had a schematics of the sonar/amplifier/woosh sound boards here. The power supply for the sonar/woosh sound boards is unregulated 18 volt DC and comes from 12 volt AC to a single diode and capacitor. Adding capacitance can reduced sound hum, but will not eliminate is. It's just 1/2 wave DC regulation (not full wave like a bridge rectifier would provide), so there will always be a bit of hum.
The machine tracks how many torpedoes have been fired and how much tonnage has been sunk. The goal is to sink as many boats as you can using your torpedoes. The game gives you ten torpedoes per play with bonus torpedoes awarded for a perfect score. The boats also may change direction at any time for more challenge. There are also two windows in the front top glass that allow other people to watch the action as you play. Scoring is done with light box scoring (no score reels).
Sea Devil, which came out about ten months later, is basically the same game but more refined. For example the ships on Sea Raider are cardboard cutouts drawn with black outlines. On Sea Devil the ships have much more detail and use much more artwork. Also the cabinet on Sea Devil is more refined (and wider so the playing field is wider), but Sea Devil is essentially the same game.
The author's Midway Sea Raider:
How the Midway Sea Raider looks to the player during a shot/hit.
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