Gameplan Andromeda switch list and switch matrix chart.

  Strobe0/Col0
J6 pin3/J5 pin6
Strobe1/Col1
J5 pin2
Strobe2/Col2
J5 pin1
Strobe3/Col3
J6 pin9/J5 pin3
Strobe4/Col4
J5 pin7
Line0
Row0

J5 pin11
01
Accounting Reset
on MPU board
09
10 pts
17
Drop 1 lft
25
Return lane
33
Not used
Line1
Row1

J5 pin9
02
Credit
10
Outhole #2 rt
18
Drop 2
26
Diag button
34
Not used
Line2
Row2

J5 pin15
03
Slam
11
Outhole #1 lft
19
Drop 3
27
Stand up lft
35
Rollover between targ
Line3
Row3

J5 pin15
04
Spinner
12
Pop bumper top lft
20
Drop 4
28
Standup top rt
36
Launch ball standup
Line4
Row4

J5 pin14
05
coin 2
13
Pop bumper top rt
21
Drop 5
29
Standup bot rt
37
Outlane
Line5
Row5

J5 pin10
06
coin 3
14
Pop bumper mid
22
Drop 6 rt
30
Lane top lft 1
38
Rollover side bot
Return6
Row6

J5 pin12
07
coin 1
15
Pop bumper bot
23
Drop single
31
Lane top mid 2
39
Rollover side top
Return7
Row7

J5 pin13
08
Tilt
16
Slingshot rt
24
Kickout hole
32
Lane top right 3
40
Lane change

01 = Accounting reset 21 = Drop 5
02 = Credit button 22 = Drop 6 right
03 = Slam 23 = Drop single
04 = Spinner 24 = Kickout hole
05 = coin 2 25 = Return lane
06 = coin 3 26 = Diagnostics switch
07 = coin 1 27 = Standup target left
08 = Tilt 28 = Standup target top right
09 = 10pt rebounds 29 = Standup target bottom right
10 = Outhole #2 right 30 = Lane top left 1
11 = Outhole #1 left 31 = Lane top middle 2
12 = Pop bumper top left32 = Lane top right 3
13 = Pop bumper top rt 33 = Not used
14 = Pop bumper middle 34 = Not used
15 = Pop bumper bottom 35 = Rollover between target
16 = Slingshot right 36 = Standup Launch ball
17 = Drop 1 left 37 = Outlane
18 = Drop 2 38 = Rollover side bottom
19 = Drop 3 39 = Rollover side top
20 = Drop 4 40 = Lane change