Gameplan Andromeda switch list and switch matrix chart.
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Strobe0/Col0 J6 pin3/J5 pin6 |
Strobe1/Col1 J5 pin2 |
Strobe2/Col2 J5 pin1 |
Strobe3/Col3 J6 pin9/J5 pin3 |
Strobe4/Col4 J5 pin7 |
Line0 Row0 J5 pin11 |
01 Accounting Reset on MPU board |
09 10 pts |
17 Drop 1 lft |
25 Return lane |
33 Not used |
Line1 Row1 J5 pin9 |
02 Credit |
10 Outhole #2 rt |
18 Drop 2 |
26 Diag button |
34 Not used |
Line2 Row2 J5 pin15 |
03 Slam |
11 Outhole #1 lft |
19 Drop 3 |
27 Stand up lft |
35 Rollover between targ |
Line3 Row3 J5 pin15 |
04 Spinner |
12 Pop bumper top lft |
20 Drop 4 |
28 Standup top rt |
36 Launch ball standup |
Line4 Row4 J5 pin14 |
05 coin 2 |
13 Pop bumper top rt |
21 Drop 5 |
29 Standup bot rt |
37 Outlane |
Line5 Row5 J5 pin10 |
06 coin 3 |
14 Pop bumper mid |
22 Drop 6 rt |
30 Lane top lft 1 |
38 Rollover side bot |
Return6 Row6 J5 pin12 |
07 coin 1 |
15 Pop bumper bot |
23 Drop single |
31 Lane top mid 2 |
39 Rollover side top |
Return7 Row7 J5 pin13 |
08 Tilt |
16 Slingshot rt |
24 Kickout hole |
32 Lane top right 3 |
40 Lane change |
01 = Accounting reset | 21 = Drop 5 |
02 = Credit button | 22 = Drop 6 right |
03 = Slam | 23 = Drop single |
04 = Spinner | 24 = Kickout hole |
05 = coin 2 | 25 = Return lane |
06 = coin 3 | 26 = Diagnostics switch |
07 = coin 1 | 27 = Standup target left |
08 = Tilt | 28 = Standup target top right |
09 = 10pt rebounds | 29 = Standup target bottom right |
10 = Outhole #2 right | 30 = Lane top left 1 |
11 = Outhole #1 left | 31 = Lane top middle 2 |
12 = Pop bumper top left | 32 = Lane top right 3 |
13 = Pop bumper top rt | 33 = Not used |
14 = Pop bumper middle | 34 = Not used |
15 = Pop bumper bottom | 35 = Rollover between target |
16 = Slingshot right | 36 = Standup Launch ball |
17 = Drop 1 left | 37 = Outlane |
18 = Drop 2 | 38 = Rollover side bottom |
19 = Drop 3 | 39 = Rollover side top |
20 = Drop 4 | 40 = Lane change |
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