Gameplan Capt Hook switch list and switch matrix chart.

  Strobe0/Col0
J6 pin3/J5 pin6
Strobe1/Col1
J5 pin2
Strobe2/Col2
J5 pin1
Strobe3/Col3
J6 pin9/J5 pin3
Strobe4/Col4
J5 pin7
Line0
Row0

J5 pin11
01
Accounting Reset
on MPU board
09
Slingshot right
17
Drop 4
25
Lane change
33
Target left
Line1
Row1

J5 pin9
02
Credit
10
Slingshot left
18
Target A
26
Diag button
34
Target right
Line2
Row2

J5 pin15
03
Slam
11
Outhole
19
Target P
27
Not used
35
Pop bumper left
Line3
Row3

J5 pin15
04
Spinner
12
10 pt rebound
20
Drop T
28
Lane right special
36
Pop bumper right
Line4
Row4

J5 pin14
05
coin 2
13
Drop 1
21
Drop A
29
Lane left special
37
Return lane right
Line5
Row5

J5 pin10
06
coin 3
14
Drop 2
22
Drop I
30
Lane A
38
REturn lane left
Return6
Row6

J5 pin12
07
coin 1
15
Drop 3
23
Drop N
31
Lane B
39
Not used
Return7
Row7

J5 pin13
08
Tilt
16
Drop 4
24
Target Hook
32
Lane C
40
Not used

01 = Accounting reset 21 = Drop A
02 = Credit button 22 = Drop I
03 = Slam 23 = Drop N
04 = Spinner 24 = Target hook
05 = coin 2 25 = Lane change
06 = coin 3 26 = Diagnostics switch
07 = coin 1 27 = Not used
08 = Tilt 28 = Lane rt special
09 = Slingshot rt 29 = Lane lft special
10 = Slingshot lft 30 = Lane A
11 = Ball return outhole31 = Lane B
12 = 10 pt rebound 32 = Lane C
13 = Drop 1 33 = Target left
14 = Drop 2 34 = Target right
15 = Drop 3 35 = Pop bumper left
16 = Drop 4 36 = Pop bumper right
17 = Target C 37 = Lane right return
18 = Target A 38 = Lane left return
19 = Target P 39 = Not used
20 = Drop T 40 = Not used