Gameplan Pinball Lizard switch list and switch matrix chart.

  Strobe0/Col0
J6 pin3/J5 pin6
Strobe1/Col1
J5 pin2
Strobe2/Col2
J5 pin1
Strobe3/Col3
J6 pin9/J5 pin3
Strobe4/Col4
J5 pin7
Line0
Row0

J5 pin11
010
Accounting Reset
on MPU board
090
10 pts.
170
Drop 2nd L
250
Loop #1
330
Pop bumper right
Line1
Row1

J5 pin9
020
Credit
100
Drop 1st L
180
Special lower
260
Diag button
340
Slingshot right
Line2
Row2

J5 pin15
030
Slam
110
Outhole
190
Standup L and R
270
Loop #2
350
Drop N lft
Line3
Row3

J5 pin15
040
Drop A
120
Lane C
200
Not Used
280
Loop #3
360
Drop B
Line4
Row4

J5 pin14
050
coin 2
130
Lane D
210
Pop bumper left
290
Loop #4
370
Lane A
Line5
Row5

J5 pin10
060
coin 3
140
Lane E
220
Slingshot upper rt
300
Loop #5
380
Lane B
Return6
Row6

J5 pin12
070
coin 1
150
Slingshot left
230
Spinner
310
Drop P
390
Lane 50k
Return7
Row7

J5 pin13
080
Tilt
160
Extra ball lower
240
Kickout hole
320
Drop I
400
Not Used

010 = Accounting reset 210 = Pop bumper left
020 = Credit button 220 = Slingshot upper right
030 = Slam 230 = Spinner
040 = Drop target A 240 = Kickout hole
050 = coin 2 250 = Loop lane sw#1
060 = coin 3 260 = Diagnostics switch
070 = coin 1 270 = Loop lane sw#2
080 = Tilt 280 = Loop lane sw#3
090 = 10pt scoring 290 = Loop lane sw#4
100 = Drop target 1st L 300 = Loop lane sw#5
110 = Ball return outhole310 = Drop target P
120 = C lane 320 = Drop target I
130 = D lane 330 = Pop bumper right
140 = E lane 340 = Sling shot right
150 = Slingshot left 350 = Drop target N (left)
160 = Lower extra ball 360 = Drop target B (right)
170 = Drop target 2nd L 370 = Lane A
180 = Lower special 380 = Lane B
190 = Stand up L and R 390 = Lane 50k
200 = Not Used 400 = Not Used