Gameplan Sharp Shooter switch list and switch matrix chart.

  Strobe0/Col0
J6 pin3/J5 pin6
Strobe1/Col1
J5 pin2
Strobe2/Col2
J5 pin1
Strobe3/Col3
J6 pin9/J5 pin3
Strobe4/Col4
J5 pin7
Line0
Row0

J5 pin11
010
Accounting Reset
on MPU board
090
10 pts.
170
Drop R
250
Loop #1
330
Pop bumper lower top
Line1
Row1

J5 pin9
020
Credit
100
Drop E
180
Special
260
Diag button
340
Pop bumper lower bot
Line2
Row2

J5 pin15
030
Slam
110
Outhole
190
Standup top
270
Loop #2
350
Drop O lft
Line3
Row3

J5 pin15
040
Drop T
120
Lane A
200
Standup lower
280
Loop #3
360
Drop O rt
Line4
Row4

J5 pin14
050
coin 2
130
Lane R
210
Pop bumper upper
290
Loop #4
370
Lane S
Line5
Row5

J5 pin10
060
coin 3
140
Lane P
220
Pop bumper upper rt
300
Loop #5
380
Lane H
Return6
Row6

J5 pin12
070
coin 1
150
Slingshot
230
Spinner
310
Drop S
390
Lane 50k
Return7
Row7

J5 pin13
080
Tilt
160
Extra ball
240
Lickout hole
320
Pop bumper lower top
400
Lane 1000 adv.

010 = Accounting reset 210 = Pop bumper upper
020 = Credit button 220 = Pop bumper upper right
030 = Slam 230 = Spinner
040 = Drop target T 240 = Kickout hole
050 = coin 2 250 = Loop lane sw#1
060 = coin 3 260 = Diagnostics switch
070 = coin 1 270 = Loop lane sw#2
080 = Tilt 280 = Loop lane sw#3
090 = 10 pt scoring 290 = Loop lane sw#4
100 = Drop target E 300 = Loop lane sw#5
110 = Ball return outhole310 = Drop target S
120 = lane A 320 = Drop target H
130 = lane R 330 = Pop bumper lower top
140 = lane P 340 = Pop bumper lower bottom
150 = Sling shot 350 = Drop target O (left)
160 = Extra ball 360 = Drop target O (right)
170 = Drop target R 370 = Lane S
180 = Special 380 = Lane H
190 = Standup top 390 = Lane 50k
200 = Standup lower 400 = Lane 1000 Advance