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Description: Live Power, Dudley Clark, 11/34, Designed to allow up to 9 balls in action at once, making this the first electromechanical multiball pinball machine. The strategy was to first load several balls into the center "Power House Accumulator" and "High Voltage" holes, then land a ball into the top "Live Power" hole. This caused the Accumulator balls to drop under the playfield to a kicker, which would shoot them onto the lower playfield continuously, until they all landed in a score hole. Shooting a ball into either of the top High Voltage holes routed it to the corresponding left or right side playfield, and then kicked upwards to a progressive scoring hole. Making the Live Power hole advanced the balls in the progressive scoring holes to the next highest point holes. This is an early example of score-advanced captive balls. Outhole balls in the upper playfield were released for replay whenever the Live Power hole was scored. Electro Mechanical pinball. Please contact me if you have this game for sale at cfh@provide.net
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