Boogie Men Modification
Introduction.
The original boogie men in Scared Stiff
were attached to the slingshot kicker arms in the preliminary
sample games. During boogie man mode, the software energizes
the slingshot kickers on beat with the boogie man music.
It makes the men "dance" to the beat. A very nice touch!
Sample game style slingshot kickers, used to
make the boogie men "dance".
During testing of the sample games, Williams
noted the boogie men self-amputated their arms from the
slingshot kickers. To "fix" this problem, they made the boogie
men stationary in the production games. But even the latest
version of the game software still makes the slingshot kickers
"kick" during boogie man mode.
You can make the slingshot extensions though. For example a guy
named "dirtrider" made them using 1/2" copper pipe, flattened in a vice,
and then cut out with a Dremel cutoff wheel. Check out his pictures below,
it looks like a nice idea.
You can't buy the parts to make the boogie men dance. Since these
parts are essentially unavailable, I came up with another idea to
make the boogie men "dance".
Another idea is to add flasher
bulbs to the slingshots. Now during boogie man mode, the slingshots
will still kick (assuming you have this option turned ON in the
software), AND a flashlamp will light too. This gives the boogie men
more "flash".
Since I have no way to re-write the software to activate the new flashers,
I used hardware instead. A switch is added to each of the two slingshot
kickers. When the kicker is energized, it closes this new switch.
Each switch is tied to its own Gottlieb "pop bumper driver board" (PBDB),
which activates a flash bulb.
Note that someone has made the original sample game style slingshot kicker
parts, to make your boogie men really "dance". See
http://www.geocities.com/Area51/Shire/2747/kitbm.html
for more information on these.
4b. Boogie Men Mod: Necessary Parts and Tools
You will need the following parts for this modification:
- (2) Pop bumper driver boards (PBDB). These are available from
Pinball Resource
for about $25 each. You can also use Gottlieb System 80 pop bumper driver
boards too, which are availble used for less if you can find them.
Both these boards have the same connection configuration, and
either will work fine, and are plug compatible (if using Gottlieb PBDB's, make
sure you modify them as outlined at
http://www.marvin3m.com/sys80/index.htm#popbump).
- (2) Molex 6 pin female .156" connector housings, part# 09-50-3061 ($0.39 each, avaiable
from Hosfelt, 800-524-6464).
- (2) Molex crimp-on .156" connector pins, part# 08-50-0106 ($0.06 each, available
from Hosfelt, 800-524-6464).
- (2) Lamp Sockets, Williams part# 24-8776. These are pop bumper lamp sockets used in
newer Williams WPC pinball games.
- (2) 12 volt flasher lamp bulbs #194 (small 555 style).
- (12) inches of 3/32" shrink wrap tubing.
- (2) Leaf style switches. I got mine from a used parts playfield, but Pinball
Resource probably sells these too.
- Mounting screws for the lamp sockets, leaf switches, and driver boards.
- About 20 feet of 24 gauge wire.
The "Finger Frights" available from Funforalltoys.com.
These are exact boogiemen replacements.
- (2) transparent Boogie men, available at
http://www.funforalltoys.com (877-332-7697), part number "FFA 239" (Finger Frights), two for $1.00. These
are exactly the correct boogie men, and are transparent enough so they work well with
an internal lamp.
You can also get similar boogiemen from
http://www.jrousek.com/fpuppets.htm,
part# 340, 72 for $7.95 (sorry, can't buy just two!). And they are also available from
http://www.smilemakers.com, part# FP, 72 for $9.95.
These are the style of boogie men as used on the 1989 Bally pinball
"Elvira and the Party Monsters". This transparent
style of boogie men work well because you can mount a #194 flasher bulb right inside
the transparent boogie man's head.
Non-transparent, Scared Stiff boogie men (not exactly like the sample games,
but good replacements) are available from Smilemakers,
part# MFP, 72 for $9.95. If you have sample game style moving boogie men, you should have spares as
the boogie men do tend to get damaged easily (their arms amputate). Note these boogie
men don't work with the following lamp modification because they are not transparent.
Left: Boogie men as used in "Elvira and the Party
Monsters", 1989, from Smilemakers.com. These allow light to
shine thru their body, and work great with a flash bulb mounted
inside their body.
Right: Similar boogie men as used on the sample game of "Scared
Stiff", from Smilermakers.com. These are not exactly the same as
the sample games, but are decent replacements. Unfortunately,
these are opaque and do not allow any light to shine through their
body.
4c. Boogie Men Mod: Installation Steps
- Remove the balls from the game, and lean the playfield against the
backbox.
- Screw the pop bumper driver boards to the bottom of the playfield.
I located them just below the "tales of terror" playfield inserts
(see picture below). Be careful not to use screws that are too long
as they could break through the top of the playfield!
Installation of a PBDB's under the playfield under the "tales of terrior"
light inserts.
- Screw the leaf switches under the playfield near the slingshot kickers.
The plunger on the slingshot should OPEN the switch while it's in the
resting position (see picture below).
The leaf switch should be normally open while the slignshot kicker is
at rest. When the slingshot is activated, the switch will close.
Both slingshot kickers with their switches installed.
All the parts installed under the playfield. Shown are the two
PBDB's and their corresonding leaf switches (which are activated
by each slingshot kicker). Also shown is the existing #89 flasher
in the center of the "tales of terror" lamp inserts. This is where
+20 volts is connected to each of the two new lamp sockets.
- Remove the slignshot plastic covers from the top of the playfield.
Left: The new transparent boogie man mounted on it's original metal
bracket. The lamp socket and #194 lamp are inside the
boogie man's head. The socket is secured to the bracket with
electrical tape. The socket leads are encased in 3/32" shrink
wrap tubing.
Right: The socket and #194 lamp
installed in the sample game style kicking
boogie man bracket. Again, the socket leads
are encased in 3/32" shrink wrap tubing.
If using the stock boogie men production setup, do this:
- Remove the metal bracket holding the boogie men from the playfield.
- Unbolt the old boogie man from the metal bracket.
- Using a razor blade, cut a hole in the new transparent boogie men in the back of
their head. Then install the new boogie men on their metal brackets,
with the bolt through the back of their head.
Add a washer so the new boogie men don't tear, and tighten the lock nut.
- Install the #194 bulbs in the new lamp sockets.
- Straighten the new lamp socket leads, and put 3/32" shrink wrap tubing
over the metal leads. Cover the entire length of the leads (about three
inches).
- Put the #194 lamp and socket up and into the head of the new
boogie men. Use some black electrical tape to secure the socket to
the metal bracket.
- Re-attach the boogie men and their metal bracket to the playfield.
The socket leads should protrude through the playfield.
Left: The pop bumper lamp socket and #194 lamp
installed on the sample game style slingshot
kicker. Note the position of the nylon tie, and the
"knot" on the nylon tie.
Right: The sample game style kicker and
lamp socket installed.
If using the Sample game style kicking boogie men, do this:
- Straighten the new lamp socket leads, and put 3/32" shrink wrap tubing
over the metal leads. Cover the entire length of the leads (about three
inches).
- Remove the current boogie man and put the new socket and #194 bulb inside
the spring on the kicking assembly.
- Using a nylon tie, secure the new heat shrunk socket leads to the
slingshot kicking arm. The "knot" of the nylon tie MUST be on the BACKSIDE
of the kicker assembly (see picture). The nylon tie should be located
above the nylon piece that contacts the slingshot rubber.
- Install the sample game style slingshot kicker in the
game.
- Slide the boogie man back onto the spring.
A stationary, production game boogie man with a #194 lamp and
socket inside his head.
- In the backbox, splice two 10 foot wires into the current wires at connector J101 on the
power driver board. Any of the black wires on this connector are Ground. Any of the grey wires
on this connector are +5 volts. You will need to run these wires through the backbox
and down underneath the playfield, and up to the pop bumper driver boards.
Connector J101 on the power driver board.
The black wires are ground, the grey wires
are +5 volts. Splice into these to get power
and ground for the under-the-playfield pop
bumper driver boards. You can see the spliced
in red and brown wires.
- Run a wire from the factory installed #89 flasher bulb (in the center of the
"tales of terror" insert) +20 volt lug, to one lead of the two newly installed lamp
sockets. The power lug on the factory installed lamp socket is the lug with the two
red wires. This provides power to your two new flash lamps.
The following steps connects all installed parts to the PBDB.
The pin numbers for the connector on the PBDB are this: 6 5 4 KEY 2 1.
- Connect the +5 volt wire (from connector J101 in the backbox) to
pin 5 of each PBDB.
- Connect the Ground wire (from connector J101 in the backbox) to
pins 2 and 6 of each PBDB, and to one lug of each of the installed
leaf switches. I did this by running the ground wire to the PBDB
pin 6, then jump the wire to pin 2, then jump the wire to one switch, then jump
the wire to the other switch,
and then jump the wire to pin 6 of the second PBDB, and finally jump the
wire to 2 of the second PBDB.
- Run a wire from the other lug of each switch to pin 4 of its
corresponding PBDB.
- Run a wire from the unused lead of each newly installed lamp socket to pin 1 of
its corresponding PBDB. This provides ground to your new lamp sockets when
the slingshot kicker is energized.
With this modification, anytime the slignshot kicker is activated (either
by a pinball, or by the software in boogie man mode), the newly installed
flasher will light (even when the game is in attract mode).
Note the coin door MUST be CLOSED for all flashers
to work!
* Go to the Pin Fix-It
Index at http://marvin3m.com/fix.htm
* Go to Marvin's Marvelous
Mechanical Museum at http://marvin3m.com
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