The Lost Temple of DOHO
Demolition Man:Demolition Car Crash
Demolition Man left the team with an interesting question: how to turn a kind
of blah movie into a fun pinball machine. In the final edit of the movie, we
found out that they had cut a huge chunk of the action sequences down to make
more room for the personal interaction between the characters that Stallone and
Bullock were playing. Unfortunately, pinballs are about action and not character
development. So, the game became centered around the four action scenes in the
movie (each one getting its own multiball).
The animation above is a pretty good example of what happens with a lot of
movie tie-in display effects. A game has an area of the playfield with a little
toy car on it that you are to hit with the ball. So you search through various
tapes that the film company sends you for inspiration, and you find a really
cool explosion with a car. You decide to digitize and spend (in this case) about
four days cleaning it up, making it look nice, trying to get the motion of the
angle of the car and explosion right. So the playfield gets built, and people
start whacking the cars with the ball, and then you realize that the animation
you're working will last about 1.5 seconds on the screen, and the ball action
takes about, say, 1/4 of a second. Plus, the animation is getting to be a bit
big memory wise. What do you do? You save it for the Temple of DOHO.
W*S Home | Pinball Home | Archives | Temple of DOHO | Next
Copyright © 1996, W*S Electronics Games, Inc..
Demolition Man is a trademark of Warner Bros. © 1993
|