Game Settings: Pool Champion



This document has not been completed at this time. I have the settings, compiled from the operator's manual, below, and have tried to guess at what settings would work best with a home-owned game. If you have this game and can contribute a list of recommended settings, please email me info@zaccaria-pinball.com .

Option Number Description Possible Values Meaning Current setting
11 Coin value first coin chute 01 through 10 Value of coins in first coin chute. 1
12 Coin credits first coin chute 00 through 15 Credits per single coin in first coin chute. 1
13 Coin value second coin chute 01 through 10 Value of coins in second coin chute. 1
14 Coin credits second coin chute 00 through 15 Credits per single coin in second coin chute. 1
15 Coin value third coin chute 01 through 10 Value of coins in third coin chute. 1
16 Coin credits third coin chute 00 through 15 Credits per single coin in third coin chute. 1
17 High score initial value 000 through 999 If option 18 is 00, then this is the default high score. If option 18 is 01, then this is the minimum random high score. 171
18 High Score types 00 Normal maximum high score maintained. 00
01 Random maximum high score.
19 Maximum credits 10 through 30 Maximum number of credits, after which the coin chutes are locked out and no free games can be awarded. 10
20 Balls per game 01 through 07 Number of regular balls per game. 03
21 Match enabled 00 Match disabled
01 Match enabled 01
22 First winning score 000 through 999 First score that wins whatever Option 26 is set to award. 000 is disabled. 001
23 Second winning score 000 through 999 Second score that wins whatever Option 26 is set to award. 000 is disabled. 000
24 Third winning score 000 through 999 Third score that wins whatever Option 26 is set to award. 000 is disabled. 000
25 Wins with highest score 00 No win
01 1 Replay
02 2 Replay
03 3 Replay
04 Super Bonus 04
26 Wins with scores 00 No win
01 1 Bonus Ball
02 1 Replay 02
03 Super Bonus
04 2,000,000 points
27 Special 1 (Red Special) 00 No win
01 1 Bonus Ball
02 1 Replay
03 Super Bonus
04 4,500,000 points
28 Special 2 (Orange Special) 00 No win
01 1 Bonus Ball
02 1 Replay
03 Super Bonus
04 1,000,000 points
29 Background sound and Attract Sequences 00 Background sound = Disabled
Attract Sounds = Enabled
01 Background sound = Enabled
Attract Sounds = Enabled
01
02 Background sound = Disabled
Attract Sounds = Disabled
03 Background sound = Enabled
Attract Sounds = Disabled
30 Coin meter 00 Normal operation 00
01 When impulse meter is disconnected, the pintable cannot be used.
31 Game Time Bonus 00 Disabled
01 Enabled 01
32 Bonus Ball Variation (Maximum Extra Balls) 00 1 Bonus Ball
01 3 Bonus Balls
02 3 Bonus Balls
03 3 Bonus Balls 03
33 Red Special Difficulty 00 Difficult - Enter "Red Special" canal 6 times. 00
01 Medium difficult - Enter "Red Special" canal 4 times.
02 Medium easy - Enter "Red Special" canal 3 times.
03 Easy - Enter "Red Special" canal 2 times.
34 Orange Special Difficulty 00 Difficult - Complete drop target bank 4 times. 00
01 Medium difficult - Complete drop target bank 3 times.
02 Easy - Complete drop target bank 2 times.
03 Easy - Complete drop target bank 2 times.
35 Right Kickback Lane Difficulty 00 Difficult - Enter kickback lane 4 times. 00
01 Medium Difficult - Enter kickback lane 3 times.
02 Easy - Enter kickback lane 2 times.
03 Easy - Enter kickback lane 2 times.
36 Not Used 00 00
37 Not Used 00 00


David Gersic info@zaccaria-pinball.com

Copyright © 2001. All rights reserved.

This document may be freely distributed so long as the content is not modified.

Last updated 28 November 2004