Game Settings: Thunder Man



This document has not been completed at this time. I have the settings, compiled from the operator's manual, below, and have tried to guess at what settings would work best with a home-owned game. If you have this game and can contribute a list of recommended settings, please email me info@zaccaria-pinball.com .

Option Number Description Possible Values Meaning Current setting
10 High Score types 00 Normal maximum high score maintained. 00
01 Random maximum high score.
11 Coin value first coin chute 01 through 10 Value of coins in first coin chute. 1
12 Coin credits first coin chute 00 through 15 Credits per single coin in first coin chute. 1
13 Coin value second coin chute 01 through 10 Value of coins in second coin chute. 1
14 Coin credits second coin chute 00 through 15 Credits per single coin in second coin chute. 1
15 Coin value third coin chute 01 through 10 Value of coins in third coin chute. 1
16 Coin credits third coin chute 00 through 15 Credits per single coin in third coin chute. 1
17 High score initial value 000 through 999 If option 10 is set to 00, this is the default high score. If option 10 is 01, then this is the minimum random high score. 100
18 Not Used
19 Maximum credits 10 through 30 Maximum number of credits, after which the coin chutes are locked out and no free games can be awarded. 20
20 Balls per game 01 through 07 Number of regular balls per game. 03
21 Match enabled 00 Match disabled
01 Match enabled 01
22 First winning score 000 through 999 First score that wins whatever Option 26 is set to award. 000 is disabled. 001
23 Second winning score 000 through 999 Second score that wins whatever Option 26 is set to award. 000 is disabled. 000
24 Third winning score 000 through 999 Third score that wins whatever Option 26 is set to award. 000 is disabled. 000
25 Wins with highest score 00 No win
01 1 Replay
02 2 Replay
03 3 Replay
04 Super Bonus 04
26 Wins with scores 00 No win
01 1 Bonus Ball
02 1 Replay 02
03 Super Bonus
04 500,000 points
27 Red Special (Man Special) 00 No win
01 1 Bonus Ball
02 1 Replay
03 Super Bonus
04 4,500,000 points 04
28 Yellow Special (Thunder Special) 00 No win
01 1 Bonus Ball 01
02 1 Replay
03 Super Bonus
04 1,000,000 points
29 Background sound 00 Background sound = Disabled
01 Background sound = Enabled 01
30 Coin meter 00 Normal operation 00
31 Game Time Bonus 00 Disabled
01 Enabled 01
32 Stars Flashing Advance Multiplier Difficulty 00 Medium Difficult: First lamp is on. Remaining lamps individually advanced.
01 Medium Easy: First lamp is on. Remaining lamps advance simultaneously.
02 Easy: All lamps on.
03 Difficult: Each lamp individually advanced. 03
33 Red Special Difficulty 00 Difficult: The ball must enter the "Add Man Special" 6 times 00
01 Medium Difficult: The ball must enter the "Add Man Special" 4 times
02 Medium Easy: The ball must enter the "Add Man Special" 3 times
03 Easy: The ball must enter the "Add Man Special" 1 time
34 Yellow Special 00 Disabled
01 Enabled 01
02 Enabled
03 Enabled
35 Not Used
36 Not Used
37 Not Used


David Gersic info@zaccaria-pinball.com

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Last updated 12 May 2014