What Games are Here?
This list of Gottlieb EM (Electro-Mechanical) pinball games made
from 1947 to 1979. Much of this information is based on
my experience, and info from other collectors (Richard Lawnhurst). Sales
flyers were also used (but sometimes sales flyer info is not accurate). Many
pictures taken by Richard Lawnhurst, Russ Jensen and myself. If
you have any additions or corrections, please email me.
Looking for information on fixing/restoring a Gottlieb game from this
era? See my web page at pinrepair.com/em and
pinrepair.com/top for help
with repair, and pinrepair.com/restore for
help with restoration.
As for repair, chances are nearly 100% nobody is going to fix or
restore one of these games for you. The time involved is too great,
and if you could find someone, for the most part the
money spent would be more than the game is worth.
So the only alternative is to fix the game yourself, and the above
documents should help with that.
How to find a game easily in this list:
This list is organized
chronologically. So to easily find a particular game, use the CTRL-F
function of your browser to find a game.
All games with mechanical animation in the backbox have a * next to
the game name.
Start of Flipper Games with 6 reverse flippers,
very similar playfield layouts. At least the first three games (and maybe more)
in this series were originally sold with 1 1/8" balls (but
for restoration purposes, these games should use 1 1/16" balls).
These games use a "time clock" which looks like a bell mounted under the playfield.
But it turns off the game after about 10 minutes from the start of a game.
Otherwise there is still power to the flippers/bumpers after playing
the last ball.
- Humpty Dumpty, 10/47, 6500 produced, 2 kick-out holes, was the first pinball
ever made with flippers; this game had six.
- Lady Robin Hood, 1/48, 6000 produced, 1 kick-out hole.
- Cinderella, 3/48, 4000 produced, 2 kick-out holes.
- Jack N Jill, 4/48, 2000 produced, 3 kick-out holes at bottom of playfield.
- Olde King Cole, 5/48, 1500 produced, 2 kick-out holes.
- Ali-Baba, 6/48, 1700 produced.
- Alice in Wonderland, 8/48, 1000 produced, 2 kick-out holes.
- Miss Cue T, 1948, just a few produced, six flippers.
End of 6 reverse flippers, very similar playfield layouts.
Start of Flipper Games with 4 reverse flippers. These games MAY have come
with 1 1/8" balls (but for restoration purposes, these games should use 1 1/16" balls).
- Barnacle Bill, 8/48, 2500 produced, 1 kick-out hole and really big lower flipper spacing.
- Buccaneer, 10/48, N/A produced, nearly same playfield layout as Barnacle Bill,
but with 3 kick-out holes and closer lower flipper spacing.
- Round Up, 11/48, 1500 produced.
- Harvest Moon, 12/48, 500 produced, A-, 3 kick-out holes.
- Telecard, 1/49, three kickout holes, 1700 produced,
- Gin Rummy, 2/49, 500 produced, essentially
the same game and playfield layout as Telecard (1/49) but with different artwork.
End of 4 reverse flipper games, end of 1 1/8" balls.
Time Clocks no longer used, game does not turn itself off
after a set period of time. Game still has power to the flippers/bumpers
after the last ball.
Start of Pop Bumpers. Prior to this, Gottlieb games
only had 'dead bumpers'. Start of Flipper Games with 2 reverse flippers, 1 1/16" balls,
power enabled at all times to flippers/bumpers even after last ball (no Timer Clock or Game Over relay).
All of a sudden Gottlieb games were a lot more fun and lively with flippers and
pop bumpers!
- Bowling Champ, 2/49, 2419 produced, 2 reverse flippers,
9 static bumpers and 2 pop bumpers.
- Buttons and Bows, 3/49, 2200 produced.
- Sharpshooter, 5/49, 1840 produced, 1 kick-out hole.
- Double-Shuffle, 6/49, there were 911 Double Shuffle games produced.
- Three Musketeers, 7/49, 800 produced, 1 kick-out hole.
- College Daze, 8/49, 2230 produced.
End of Arched Top backbox games and Start of Square Top backbox.
- Basketball, 10/49, 1200 produced.
- King Arthur, 10/49, 1220 produced.
- K.C. Jones, 11/49, 800 produced, A-, light animated train on backglass, 1 kick-out hole.
End of 48 credit light Replay unit. Start of new mechanical 26 credit Replay unit.
End of 2 reverse flipper games.
Start of Turret (center slot kicker) games with 2 normal flippers,
"balls played" light, and wide-open playfield design.
- Just 21, 1/50, N/A produced, turrent game.
- Bowlette, 3/50, 1000 produced, B-,
Gottlieb's only (shuffle) bowling machine,
69" long (17" longer than a pinball of this era), and just 22" wide.
The game is incredible small compared to puck bowlers by other manufacturers.
Uses two small 2" diameter pucks with the "Gottlieb" logo in the center.
Puck slides under the pins, which turn off as "hit". Game also came with a
metal "T" rake in case a puck was throw lightly (and didn't get past the pins).
Puck is returned to the player at the front of the cabinet next to the
coin door. If game is over, puck is kept inside the game and is not released
until a new game is started.
- Select-A-Card, 4/50, 1500 produced, turret game.
- Bank-A-Ball, 5/50, 816 produced, turret game, 6 kick-out holes.
- Buffalo Bill, 5/50, 500 produced, turret game.
End of Turret games.
End of five cent ABT push style coin acceptor era.
Start of round Heathchute coin acceptor feature.
This is actually a big development. Now games must have a coil-controlled reset bank
to reset the game features. With the prior ABT push chute, when the player pushed
in the chute, this manually reset the reset bank.
With the Heathchute, this is all done electrically with coils and relays.
- Triplets, 7/50, 750 produced, C+, 1 kickout hole,
2 reverse flippers,
- Rockettes, 8/50, 1000 produced, B, 4 non-reverse
flippers (two at mid-playfield), 4 kick-out holes.
- 4 Horsemen, 9/50, 1800 produced, B+, blocking gate (safety gate) between flippers.
- Spot Bowler, 10/50, 1000 produced, A,
mini bowling pins that light up on the playfield.
- Joker, 11/50, 850 produced, B, reverse flippers.
- Double-Feature, 12/50, there were 550 Double Feature
games produced, B, reverse flippers.
Start of Safety Gate (between normal style flippers) feature.
- Knock Out*, 12/50, 3000 produced, A+, 2 kick-out holes,
mechanical animation on the playfield of two boxers and a referee.
- Minstrel Man, 2/51, 1800 produced, A+, first Gottlieb
with drop targets, 3 single drop targets that fall when a bullseye target in front is hit.
- Happy Go Lucky, 3/51, 600 produced, A.
- Cyclone, 4/51, 800 produced, A, NO SAFETY GATE,
reverse flippers, two slot kickers along sides of playfield, 5 pop bumpers, 1 kickout hole.
- Mermaid*, 5/51, 600 produced, A+, backbox animation of fisherman catching a boot
(nearly identical type of backbox animation unit as used latter in Flipper Cowboy and Buckaroo).
- Glamor, 7/51, 300 produced, A, four flippers, safety gate below lower flippers,
kickout hole just above "V" safety gate,
uses ABT push coin acceptor (instead of Heathchute coin acceptors, probably because the game
was designed a year or two before it actually was produced),
- Watch My Line, 7/51, 600 produced, C+,
a bingo flipper-less pinball game.
- Wild West, 8/51, 800 produced, A,
4 kick-out holes, one Indian drop target that falls when a
bullseye target in front is hit (same type as used on Minstrel Man, 2/51).
End of Safety Gate feature.
- Rose-Bowl, 10/51, 1000 produced, B+,
flippers at outside edges of playfield.
- Globe Trotter, 11/51, 910 produced, B+,
1 kick-out hole (between flippers), 2 reverse lower flippers, 2 normal upper flippers.
Start of Trap Holes. Trap holes trap the ball and hold it,
not allowing another ball into the same hole for that game.
- Niagara, 12/51, 1200 produced, B, 4 trap holes.
- All-Star Basketball, 1/52, 1000 produced, B+,
1 kickout hole, NO TRAP HOLES.
- Twin Hockey, 2/52, ? produced, B+, arcade game
in a pinball cabinet. NO TRAP HOLES.
- Quartette, 2/52, 1450 produced, C, 4 flippers and 4 ball traps.
- Hit 'N' Run, 3/52, 1400 produced, B, reverse flippers.
- Crossroads, 5/52, 1300 produced, B-, 5 trap holes, cross roads.
- Four Stars, 6/52, 950 produced, B-, 4 trap holes,
4 flippers, very similar to Quartette,
- Happy Days, 7/52, 1150 produced, B-, 9 trap holes, amazing artwork.
- Skill-Pool, 8/52, 2100 produced, B+, NO TRAP HOLES,
light animated pool balls on the playfield.
- Chinatown, 10/52, 1500 produced, C-, 9 trap holes.
- Coronation, 11/52, 1100 produced, C-, 7 trap holes.
Start of Gobble Holes. These holes did not trap the ball but "gobbled it
up" and allowed future balls to have the same fate.
- Queen of Hearts, 12/52, 2200 produced, B+, 5 gobble holes.
- Flying High, 2/53, 1400 produced, B, 8 trap holes.
- Quintette, 3/53, 1200 produced, C, 5 gobble holes.
- Grand Slam, 4/53, 1800 produced, B+, 3 kickout hole,
no gobble holes, no trap holes.
- Guys Dolls, 5/53, 1500 produced, C-, NO FLIPPERS but
six moving posts (with arrows on them, move back to front) by the lower lanes which
are player controlled with the flipper buttons. These posts can
kick the ball, but don't allow much ball control (conpared to flippers).
- Marble Queen, 6/53, 1000 produced, A, 1 gobble hole,
playfield marbles that light up.
- Poker Face, 8/53, 1700 produced, C, 6 gobble holes, used one slot kicker between
the flippers, very simliar to Queen of Hearts (12/52).
- Shindig, 9/53, 1200 produced, C, 8 trap holes, reverse flippers.
- Pin Wheel, 10/53, 800 produced, C, 4 flippers
at bottom of playfield, 8 trap holes.
End of fitted front door custom painted to the
cabinet paint scheme era.
Start of hinged front door with generic paint scheme.
- Arabian Knights, 11/53, 700 produced, B+,
6 gobble holes, has a knob in front to
set either 1 gobble hole, 2 gobble holes or 3 gobble holes lit for 1 to 3 specials.
- Green Pastures, 1/54, 750 produced, A, 2 kick out holes,
no gobble holes, no trap holes.
- Lovely Lucy, 2/54, 850 produced, B-, 6 gobble holes,
backglass holdover replay feature.
Start of Double-Award games.
(This allowed the player to put in an additional coin at the game start
to double the number of any replays won. When one coin is inserted,
the "thimble" light (on the lower ball arch) is lit, telling the player
he can add another coin for a "double" game. This light stays on until
the 10,000 unit is moved, turning off the ability for the player to
add a coin for a "double" game. If a second coin was added,
this will also turn the thimble light out, and the "double" light on
the backglass goes on.
Note the credit unit on a double game is slightly different than a conventional
1950s Gottlieb woodrail.)
Start of game over and "balls played" lights
on the lower ball arch (instead of a ball collect tray), balls now drop into lower ball
arch. This now allowed the use of a "game over" light designation on backglass (though
for sometime, the backglass had this designation, but didn't have
a light bulb wired to light it!).
- Mystic Marvel, 3/54, 1050 produced, A, 2 gobble holes,
double-award, first game with "balls played" ball arch lights.
- Jockey Club, 4/54, 1150 produced, B, 5 gobble holes.
- Hawaiian Beauty, 5/54, 900 produced, A, 2 gobble holes,
double-award, 3 pop bumpers below the flippers at bottom of playfield,
balls played lights on lower ball arch.
- Dragonette, 6/54, 950 produced, B+, 5 trap holes,
double-award, BALL COLLECT TRAY, complete side bumpers 1 to 8 in order to
light playfield replays, outstanding Roy Parker backglass and playfield art.
- Daisy May, 7/54, 600 produced, A+, 2 kick out holes,
no gobble holes, no trap holes, double-award,
4 flippers at bottom of playfield, BALL COLLECT TRAY.
- Gold Star, 8/54, 700 produced, C, 7 gobble holes,
double-award, balls played lights on lower ball arch.
- Lady Luck, 9/54, 700 produced, B, 4 gobble holes, 3 kick out holes, double-award, "balls played" ball arch lights.
- 4-Belles, 10/54, 400 produced, B+, 5 trap holes,
double-award, Four Belles was an exact copy of Dragonette (6/54)
except for different artwork. Because of that, this game uses a BALL COLLECT TRAY
(and hence no "balls played" lights) and does not have a game over relay.
LAST GAME TO USE TRAP HOLES,
complete side bumpers 1 to 8 in order to light playfield replays,
outstanding Roy Parker backglass and playfield art.
End of Trap Hole era.
- Diamond Lill, 12/54, 700 produced, A, 2 kick out holes,
no gobble holes, no trap holes, double-award, center horseshoe around a pop bumper,
reverse flippers. Has the old style BALL COLLECT TRAY (and hence no "balls
played" lights) and does not have a game over relay (probably because this
game was designed earlier and not released).
End of ball collect tray at bottom of playfield era.
End of Double-Award games.
Start of Multi-Player games (note these
games do not use "balls played" lights on the lower ball arch).
- Super Jumbo, 10/54, 500 produced, 4 player, Gottlieb's first
4 player woodrail game with score reels. Replays only awarded based on score.
- Stage Coach, 11/54, 650 produced, B, 5 gobble holes,
"balls played" ball arch lights.
- Twin-Bill, 1/55, 800 produced, A-,
one player but has dual scoring (red and green sides) allowing for replays
on either or both scoring block, 2 gobble holes, "balls played" ball arch lights.
Start of Multi-Special Gobble hole games; one gobble hole in center, when lit, gives
multiple specials.
- Gypsy Queen, 2/55, B, 1400 produced, 2 gobble holes,
lots of rollovers, "balls played" ball arch lights, can win up to 8 credits.
- Duette, 3/55, 2 player, 326 produced, Gottlieb's first
2 player woodrail game, score reels. Replays only awarded based on score.
- Deluxe Duette, 3/55, 2 player, 736 produced. Same as Duette (3/55) but in a larger cabinet.
- Sluggin' Champ, 4/55, 950 produced, A,
no gobble holes, no trap holes, came in a regular single player cabinet or a "deluxe" cabinet
(larger 2 player cabinet, not as desirable), "balls played" ball arch lights.
- Jubilee, 5/55, 4 player, 500 produced. Replays only awarded based on score.
- Southern Belle, 6/55, 1000 produced, B-, 2 gobble holes,
"balls played" ball arch lights.
- Sweet Add-A-Line, 7/55, 800 produced, B+, 2 gobble holes,
"balls played" ball arch lights, lots of rollovers, can win up to 26 credits!
- Tournament, 8/55, 2 player, 600 produced, 1 gobble hole, reverse flippers,
Replays only awarded based on score.
BG,
PF,
Both.
- Wishing Well, 9/55, 1050 produced, C+,
1 gobble hole, "balls played" ball arch lights, can win up to 10 credits,
only Gottlieb made with a pressboard wood cabinet instead of plywood (yuck!)
- Marathon, 10/55, 2 player, 750 produced, 2 gobble holes. Replays only awarded based on score.
- Frontiersman, 11/55, 1000 produced, B+, 1 gobble hole, the
last Gottlieb with wooden legs, carry over replay feature, can win up to 10 credits.
End of Wooden Leg game era.
Start of 31" Metal Legs, waffle-pressed metal
flipper button guards (single player games only), and chrome cigarette holders.
- Easy Aces, 12/55, 1100 produced, B, the first
Gottlieb 1 player with painted metal legs, waffle-pressed metal flipper
button guards, and chromed cigarette holders, 1 gobble hole, can win up to 10 credits.
- Gladiator, 1/56, 2 player, 1200 produced, 2 gobble holes,
still used wooden "picnic table" style, side mounted legs (as used on
multi-player games only) instead of metal legs. Only woodrail multi-player that
has a non-score based replay. Replays only awarded based on score.
Start of Metal Lower Ball Arch, but still
used the red plastic ball shooter gauge. The use of wood diminishes
greatly, as metal parts cost less than wood. This changes the whole
look and feel of the games (though the transition is not complete
until Derby Day 4/56).
- Harbor Lites, 2/56, 1500 produced, B+,
1 gobble hole, the first Gottlieb single player to replace the bottom wooden ball arch
to a silk screened metal ball arch (but still used the red plastic ball shooter gauge). Also
first game to introduce the bullseye ("center score") target. Game also had two slot kickers.
Harbor lites has thre discs for special, extra special, and super special which give 1,2,3 replays,
and then a double lite disc that doubles all awards (for a possible total of 6 free credits).
- Score-Board, 3/56, 4 player, 1300 produced, 2 gobble holes, single pop bumper
below flippers. Replays only awarded based on score.
Start of Metal Lower Ball Arch with integral ball shoooter
gauge.
- Derby Day, 4/56, 1600 produced, B-, 1 gobble hole, single pop
bumper below the flippers, the first Gottlieb 1 player with an integral
metal lower ball arch and shooter gauge, can win up to 12 credits.
- Toreador, 6/56, 2 player, 975 produced, 2 gobble holes. Replays only awarded based on score.
BG,
PF,
Both.
- Classy Bowler, 7/56, 1100 produced, B, 2 gobble holes,
can win up to 5 credits.
- Sea Belles, 8/56, 2 player, 1300 produced, 2 gobble holes. Replays only awarded based on score.
- Auto Race, 9/56, 1500 produced, B, 2 gobble holes.
Backglass screened with "game over" and backbox panel is routed for a "game over"
light bulb, but has no game over relay and no trough switches to sense the game
is over, hence the "game over" backglass lighted area is not used.
- Register, 10/56, 900 produced, 4 player, 1 gobble hole, reverse flippers. Replays only awarded based on score.
BG,
PF.
- Fair Lady, 11/56, 2 player, 550 produced, 2 gobble holes, last
Gottlieb game that used the round Heathchute coin acceptor. Replays only awarded based on score.
- Spot Pool, 1956, Gottlieb Spot-Pool was a
bumper pool game.
End of Heathchute coin acceptor era.
Start of Coin acceptor above coin door on all games.
- Rainbow, 12/56, 1250 produced, B, 3 gobble holes.
End of four color cabinet era.
Start of three color cabinet era. To save money,
Gottlieb used one less color in the geometric cabinet design. Note
since Roy Parker did not do cabinet art, Gottlieb always used
geometric designs for the cabinet (unlike Williams, which used
game themed cabinet artwork).
- Flag-Ship, 1/57, 2 player, 1250 produced, 3 gobble holes. Replays only awarded based on score.
- Ace High, 2/57, 2100 produced, B, 2 gobble holes.
Last single player game to have power to the flippers after the game is finished.
Start of Roto-Target Usage.
Another era change, as the roto-target became a promident feature
in many games. Personally I'm not a big fan of roto-targets, as
they consume a huge part of the playfield, making it difficult
to shoot the ball to the top playfield lanes.
- Majestic, 3/57, 4 player, 1350 produced, 2 gobble holes, Gottlieb's first
game with a Roto-Target. Replays only awarded based on score.
Start of Match feature on single player games,
which allows the player to win a free game by matching
the last digits of their score to a randomly selected number. Also start
of a the "Game Over Relay" on single player games. This relay turns the power off to
the flippers when a game is over.
- Royal Flush, 5/57, 3400 produced, C+,
2 gobble holes, roto-target, Gottlieb's first
1 player game with a Match feature. Also came factory equipped with
two coin chutes, and the first Gottlieb to discount plays at
three plays for 25 cents, one play for 10 cents. The last full production Gottlieb game with
a wooden coin door.
- Continetal Cafe, 7/57, 1350 produced, 2 player, 3 gobble holes. Replays only awarded based on score.
Start of Metal Coin door and back door.
- World Champ, 8/57, 2300 produced, B+,
1 gobble hole, produced with both a wooden or metal coin door,
can win up to 10 credits. No roto-target. World Champ has a game-over relay
(two ball trough switches sense the fifth ball)
and the backglass is screened with a "game over" graphic, but there is no light bulb
wired in the backglass wood insert panel to show the "game over" backglass icon.
World Champ is the last game to features lots of replays (ten for World Champ)
via the gooble hole, and is the last of an era of Gottlieb woodrail pinballs.
End of High Replays via Gobble Holes.
End of an Era. From this point forward, game play changes
significantly on Gottlieb woodrails. Prior to this point,
most of the single player game Gottlieb made was a "good" game.
After this point, things change enough so they are not the
same style of game. For example, roto-targets become very prevelant.
This large real-estate playfield device makes long shots nearly
impossible. Also replays are not as liberal. And the use of
metal over wood is more pronounced.
- Super Circus, 9/57, 1500 produced, 2 player, 2 gobble holes, roto-target. Replays only awarded based on score.
- Silver, 10/57, 2150 produced, 2 gobble holes,
roto-target, hold-over replay feature (spell S-I-L-V-E-R).
- Falstaff, 11/57, 4 player, 850 produced, 2 gobble holes, roto-target. Replays only awarded based on score.
- Straight Flush, 12/57, 1700 produced, NO GOBBLE HOLES, roto-target.
- Whirlwind, 1/58, 2 player, 1100 produced, 2 gobble holes, roto-target, uses a single slot kicker
between the flippers. Last Gottlieb with a wood upper ball arch. Replays only awarded based on score.
End of wood upper ball arch era.
All Gottlieb's now have a metal upper ball arch.
- Criss Cross, 2/58, 1900 produced, C+,
2 gobble holes, roto-target, crisscross.
- Brite-Star, 4/58, 800 produced, 2 player, NO GOBBLE HOLES, roto-target. Replays only awarded based on score.
- Rocket Ship, 4/58, 2000 produced, B,
2 gobble holes, roto-target.
- Picnic, 6/58, 2 player, 850 produced, NO GOBBLE HOLES, roto-target.
The only 1950s Gottlieb multi-player to have a replay based on an objective instead
of just a high score.
- Roto Pool, 7/58, 1800 produced, B+,
NO GOBBLE HOLES, lighted pool balls in backbox, roto-target.
- Gondolier, 8/58, 900 produced, 2 player, 2 gobble holes. Replays only awarded based on score.
Start of rating chart feature on single player games.
- Sunshine*, 9/58, 1100 produced, C+,
3 gobble holes, the first Gottlieb game
with a "rating chart" (Genius!), "whirling numbers" rotating wheel animation in
the backbox (much like the wheel in Hi-Diver 4/59). Two different paint color schemes
used in the backglass.
- Contest, 10/58, 4 player, 1100 produced, 2 gobble holes, roto-target, 4 flippers.
Replays only awarded based on score.
BG,
PF.
- Sittin' Pretty, 11/58, 1050 produced, B+,
NO GOBBLE HOLES, roto-target, lightbox animation, rating chart.
- Double Action, 12/58, 2 player, 1000 produced, 1 gobble hole, 4 flippers. Replays only awarded based on score.
BG,
PF.
- Straight Shooter, 1/59, 1150 produced, B,
NO GOBBLE HOLES, rating chart.
- Race Time, 3/59, 2 player, 950 produced, 3 gobble holes. Replays only awarded based on score.
Flyer,
Both,
PF.
- Hi-Diver*, 4/59, 1650 produced, B+,
4 flippers, 3 kick-out holes, NO GOBBLE HOLES,
backbox mechanical animation (disc with swimmers that spins), rating chart.
- Atlas, 5/59, 2 player, 950 produced, 2 gobble holes, roto-target, 4 flippers. Replays only awarded based on score.
- Queen of Diamonds*, 6/59, 1700 produced, B,
3 gobble holes, backbox mechanical animation (roto-target in backbox),
last game with a rating chart, nearly identical to World Beauties (2/60).
End of rating chart feature.
- Around the World, 7/59, 2 player, 800 produced, 4 flippers, NO GOBBLE HOLES. Replays only awarded based on score.
Start of "score-to-beat" backglass in single player score reel games.
Score-to-beat was a pre-set fixed number, that looked like a small score reel (though it really
wasn't). Most of these games do not have playfield specials! (This limits their desirabilty.)
- Miss Annabelle*, 8/59, 1300 produced, C,
1 gobble hole, 4 flippers, mechanical animation in the backbox (a fan rotates to reveal a girl). The first
1 player Gottlieb with score reels, first game with "score-to-beat" in backglass.
This game has no playfield specials! Can only get a replay by advancing the fan, getting
a match, or beating the designated high score.
- Sweet Sioux, 9/59, 4 player, 1350 produced, 2 gobble holes, roto-target. Replays only awarded based on score.
BG,
PF.
- Universe*, 10/59, 1150 produced, B,
1 player with score reels (but NO score-to-beat),
4 flippers, 1 gobble hole, backbox mechanical animation (disc with rockets that spins).
- Mademoiselle, 11/59, 2 player, 700 produced, 2 gobble holes. Replays only awarded based on score.
- Lightning Ball*, 12/59, 950 produced, B,
1 player with light bulb scoring, 2 gobble holes, backbox mechanical animation (disc that spins).
- Seven Seas, 1/60, 2 player, 700 produced, 2 gobble holes. Replays only awarded based on score.
- World Beauties*, 2/60, 900 produced, B-,
1 player with light bulb scoring,
backbox mechanical animation (roto-target in backbox), 3 gobble holes,
light bulb scoring, nearly identical to Queen of Diamonds (6/59).
- Lite-A-Card, 3/60, 2 player, 850 produced, C,
3 gobble holes. Replays only awarded based on score (no playfield specials.)
- Wagon Train, 4/60, 1100 produced, C,
1 player with score reels, roto-target, NO GOBBLE HOLES, score-to-beat.
- Texan, 5/60, 4 player, 1100 produced, 2 gobble holes, 3 kick-out holes, roto-target.
Replays only awarded based on score.
- Dancing Dolls*, 6/60, 1150 produced, C,
1 player with light bulb scoring, was the last Gottlieb game with light bulb scoring,
2 kick-out holes, 1 gobble hole, backbox mechanical/light animation where men dance
to beat of the game, no playfield specials.
End of light bulb scoring.
All Games Now have Score Reels.
- Captain Kidd, 7/60, 2 player, 900 produced, NO GOBBLE HOLES, "circle five" pop bumper
feature. Replays only awarded based on score.
All.
- Spot-A-Card, 8/60, 1200 produced, 4 kick-out holes, 1 gobble hole, backbox
light animation, score-to-beat.
- Melody Lane, 9/60, 2 player, 1000 produced, 1 gobble holes, roto-target. Replays only awarded based on score.
- Kewpie Doll, 10/60, 950 produced, 2 gobble holes, last full production woodrail game, score-to-beat.
End of woodrails, end of waffle-pressed metal flipper button gards, end of chrome cigarette holders.
Start of Metal Rails, Add-a-Ball (AAB) games,
and Wedgehead single player cabinets. Start of multiple player cabinets
with huge combination ball shooter/front molding clamp.
- Flipper, 11/60, 1100 produced, 2 gobble holes, first Add-a-Ball game,
some games produced in a woodrail cabinet (made in both woodrail and metalrail format).
- Merry-Go-Round, 12/60, 2 player, 750 produced, 3 gobble holes with a mechanical rotating disc
above them that changes the scoring.
- Foto Finish, 1/61, 1000 produced, 1 gobble hole, some games produced in a woodrail cabinet
(made in both woodrail and metalrail format), score-to-beat.
PF,
Cab.
- Oklahoma, 2/61, 4 player, 1710 produced, NO GOBBLE HOLES, TWO roto-targets,
two slot kickers that fire towards each roto-target.
- Show Boat, 4/61, 1950 produced, 4 flippers at bottom of playfield, score-to-beat.
- Flipper Parade*, 5/61, 1500 produced, 2 gobble holes, Add-a-Ball, roto-target,
mechanical backbox animation (cannon that fires a metal ball).
- Flying Circus, 6/61, 2 player, 2050 produced, 5 captive balls in the center of
the playfield.
- Big Casino, 7/61, 1600 produced, NO GOBBLE HOLES, score-to-beat.
- Lancers, 8/61, 2 player, 1700 produced, 4 kick-out holes.
- Corral, 9/61, 2000 produced, NO GOBBLE HOLES, roto-target, last game with "score-to-beat".
End of "score-to-beat" backglass era.
- Flipper Fair*, 10/61, 1150 produced, Add-a-Ball, NO GOBBLE HOLES,
same playfield design as the later Crosstown/Subway games (9/66) but with
different artwork and different backbox animation.
- 'Aloha', 11/61, 2 player, 1700 produced, 1 gobble hole, 2 kick-out holes.
- Egg Head, 12/61, 2100 produced, NO GOBBLE HOLES, 9 bumpers (5 pop bumpers, 4 static bumpers).
- Liberty Belle, 1/62, 4 player, 2950 produced, TWO roto-targets, 4 flipppers.
- Flipper Clown, 3/62, 1550 produced, Add-a-Ball, NO GOBBLE HOLES, roto-target.
- Tropic-Isle, 4/62, 2700 produced, NO GOBBLE HOLES, backbox light animation (monkey climbing tree).
- Fashion Show, 5/62, 2 player, 2675 produced, NO GOBBLE HOLES,
rotating disc on playfield for variable scoring.
- Cover Girl, 7/62, 2100 produced, 2 gobble holes.
- Preview, 8/62, 2 player, 1900 produced, NO GOBBLE HOLES.
- Olympics, 9/62, 2200 produced, NO GOBBLE HOLES.
- Flipper Cowboy*, 10/62, 1000 produced, NO GOBBLE HOLES, roto-target, mechanical
backbox animation (cowboy shooting a target).
- Sunset, 11/62, 2 player, 2275 produced, NO GOBBLE HOLES, 5 captive balls in
center of playfield.
- Rack-A-Ball*, 12/62, 2700 produced, NO GOBBLE HOLES, rollover style game, mechanical animated balls in backbox.
- Gaucho, 1/63, 4 player, 5350 produced, NO GOBBLE HOLES, roto-target.
End of the small metal nickel plated coin door feature and shallow cabinet.
Start of the large chrome coin door and deeper cabinet and
"playboard auto-clamp" system (lock playfield in place with a large spring-loaded lever),
start of new quick-release lockdown bar (instead of using wingnuts).
- Slick Chick, 4/63, 4550 produced, 1 gobble hole,
9 bumpers (5 pop bumpers, 4 static bumpers).
- Square Head, 6/63, 975 produced, Add-a-ball version of Egg Head (12/61), 2 gobble holes,
9 bumpers (5 pop bumpers, 4 static bumpers).
- Swing Along, 7/63, 2 player, 4710 produced, NO GOBBLE HOLES, 3 spinner targets.
- Sweet Hearts, 9/63, 4450 produced, 1 gobble hole, last Gottlieb with a gobble hole.
End of Gobble hole era.
- Flying Chariots, 11/63, 2 player, 3410 produced, "target alley" feature.
- Gigi, 12/63, 3575 produced, 14 bumpers (3 pop bumpers, 11 static bumpers).
- Big Top, 1/64, 2 player, 750 produced, 4 flippers, Add-a-Ball (AAB).
- Ship-Mates, 2/64, 4 player, 5115 produced, 2 kick-out holes, roto-target,
last multi-player Gottlieb with huge ball shooter/front molding clamp.
End of the multi-player cabinet style with huge ball
shooter/front molding clamp.
Start of nickel-plated metal "Jeweled" playfield posts.
- World Fair, 4/64, 4650 produced, rotating disc on playfield for variable scoring,
partial production with metal "jeweled" posts.
- Bonanza, 6/64, 2 player, 2640 produced, "center bank" feature relays ball to
top of playfield, does NOT use metal "jeweled" posts.
- Bowling Queen*, 7/64, 2650 produced, animated balls in backbox,
similar to Rack-A-Ball (12/62).
- Majorettes, 8/64, 425 produced, Add-a-Ball, 1 kick-out hole between flippers,
10 bumpers (4 pop bumpers, 6 static bumpers), official announcement of "jeweled" playfield
posts with full production having them.
- Sea-Shore, 9/64, 2 player, 1760 produced, roto-target,
BG,
PF.
- North Star, 10/64, 2525 produced, 2 kick-out holes, rollover game,
Gottlieb Northstar.
Start of "Shoot Again" feature on multi-player games.
- Happy Clown*, 11/64, 4 player, 3235 produced, animated clown in backbox,
2 kick-out holes, roto-target, end of "beehive" ball shooter, shoot again feature.
End of "beehive" ball shooter.
- Sky Line*, 1/65, 2000 produced, Skyline has mechanical animation (elevator in backbox).
- Thoro Bred, 2/65, 2 player, 1750 produced, first Gottlieb game with
"shoot again" feature.
- Kings & Queens, 3/65, 2875 produced,
4 kick-out holes that pass the ball.
- 'Hi' Dolly, 4/65, 2 player, 1600 produced, roto-target, Hi Dolly,
BG,
PF.
- Buckaroo*, 5/65, 2600 produced, roto-target, mechanical animation in backbox (horse kicking a cowboy).
- Cowpoke*, 6/65, 1256 produced, Add-a-Ball version of Buckaroo (5/65),
roto-target, mechanical animation in backbox (horse kicking a cowboy). Also Gottlieb Rancho made for Italy.
- Dodge City*, 7/65, 4 player, 3175 produced, 2 kick-out holes, under-the-playfield roto-target
("roto-lights") that shines through playfield inserts, mechanical backbox animation (dancing cowboy).
BG animation,
PF,
cab.
- Bank-A-Ball*, 9/65, 3400 produced, animated pool balls in backbox,
first game with return lanes to the flippers.
- Flipper Pool*, 10/65, 700 produced, Add-a-Ball version of Bank-A-Ball (9/65),
animated pool balls in backbox. Gottlieb Electra Pool made for Italy.
Start of Ed Krynski as the game designer,
replacing the management-bound Wayne Neyens (last game for Wayne was Cowpoke,
though he did dable in a couple designs after that, like Paul Bunyon, Challenger,
and Spirit of 76).
Ed Krynski was a great game designer, designing for Keeney in 1960 until
coming to Gottlieb in 1965. Ed designed for Gottlieb until 1984.
- Paradise*, 11/65, 2 player, 2100 produced, animated hula girl in backbox,
4 kick-out holes, under-the-playfield roto-target ("roto-lights") that shines through
playfield inserts.
- Ice Revue, 12/65, 2050 produced, 2 kick-out holes, light animation in backbox.
- Pleasure Isle*, 12/65, 2 player, 235 produced, similar to Paradise (11/65),
animated hula girl in backbox, 4 kick-out holes, under-the-playfield roto-target
("roto-lights") that shines through playfield inserts, small roto-target in backbox.
- Hawaiian Isle*, 1/66, 500 produced, just like Pleasure Isle (12/65)??,
animated hula girl in backbox, 4 kick-out holes, under-the-playfield roto-target
("roto-lights") that shines through playfield inserts.
- Ice Show, 1/66, 2000 produced, Add-a-Ball version of Ice Revue (12/65),
2 kick-out holes, light animatation in backbox.
Start of Art Stenholm for artwork. Roy Parker's
cancer has taken him down, and Art Stenholm steps in as the new Gottlieb
artist.
- Masquerade*, 1/66, 4 player, 3662 produced, 4 flippers,
under-the-playfield roto-target ("roto-lights") that shines through playfield inserts,
mechanical backglass animation (fan that opens to reveal a women),
First Art Stenholm artwork for Gottlieb.
- Central Park*, 4/66, 3100 produced, backbox mechanical animation
(monkey ringing bell).
- Hurdy Gurdy*, 5/66, 3186 produced, Add-a-Ball version of Central Park (4/66),
backbox mechanical animation (monkey ringing bell).
- Mayfair, 6/66, 2 player, 2120 produced, swinging target, 2 slot kickers
aimed at swinging target (this whole concept was stolen from Williams).
- Rancho*, 8/66, 1500 produced, Italian version of Gottlieb Cowpoke (6/65),
Add-a-Ball version of Gottlieb Buckaroo (5/65) for Italian market, roto-target, mechanical animation
in backbox (bull kicking a cowboy).
- Hyde Park, 8/66, 2 player, 951 produced, Italian version of Gottlieb Mayfair (6/66),
swinging target, 2 slot kickers aimed at swinging target (this whole concept was
stolen from Williams). Last Gottlieb game with Roy Parker artwork.
End of the Roy Parker artwork era.
- Cross Town*, 9/66, 2765 produced, mechanical animation (subway doors in backbox),
Art Stenholm artwork, same playfield design as Flipper Fair (10/61) but with
different artwork and different backbox animation,
- Subway*, 10/66, 3200 produced, Add-a-ball version of Crosstown (9/66),
mechanical animation (subway doors in backbox), Art Stenholm artwork.
End of the manual ball load feature,
"rat trap" style score reels, and lockdown bar with cast metal ends
(which do not wear well).
Start of automatic ball load, the "Decagon" score reels,
all stainless steel lockdown bar (no end caps).
- Dancing Lady*, 11/66, 4 player, 2675 produced, backbox mechanical animation
(ballerina dancing on stage), first game with carousel style roto-target,
2 kick out holes, Decagon score reels, automatic ball lift, illuminated scorecard holder with
"ball in play" lights, and all stainless steel lockdown bar. Art Stenholm artwork.
BG,
Animation,
PF,
Game.
- King of Diamonds*, 1/67, 3200 produced, carousel style roto-target,
mechanical animated cards in backbox, Decagon score reels, automatic ball lift,
illuminated scorecard holder with "ball in play" lights, all stainless steel
lockdown bar, Art Stenholm artwork.
- Solitaire*, 2/67, 3100 produced, export version of King of Diamonds (1/67), carousel style roto-target,
mechanical animated cards in backbox, Decagon score reels, automatic ball lift,
illuminated scorecard holder with "ball in play" lights, all stainless steel
lockdown bar, Art Stenholm artwork.
- Hit-A-Card*, 3/67, 1600 produced, export version of King of Diamonds (1/67), carousel style roto-target,
mechanical animated cards in backbox, Decagon score reels, automatic ball lift,
illuminated scorecard holder with "ball in play" lights, all stainless steel
lockdown bar, Art Stenholm artwork.
- Diamond Jack*, 4/67, 650 produced,
Add-a-Ball version of King of Diamonds (1/67), carousel style roto-target,
mechanical animated cards in backbox, Decagon score reels, automatic ball lift,
illuminated scorecard holder with "ball in play" lights, all stainless steel
lockdown bar, Art Stenholm artwork, plastic playfield posts. Also made for Italy as
Hit-a-Card and Solitaire.
End of the "Jeweled" metal post era.
- Super Score, 4/67, 2 player version of Hi-Score.
- Hi-Score, 5/67, 4 player player version of Super Score.
- Super Duo, 7/67, 1200 made, two player, a version of Gottlieb Super Score made for Italy
- Harmony, 8/67, 2000 made, one player Add-A-Ball of Melody/Sing Along for Italy
- Sing Along, 9/67, 3300 made, one player, very similar to Kings & Queens.
- Melody, 10/67, 550 made, one player Add-A-Ball of Sing Along.
Also made for Italy as Gottlieb Harmony and Gottlieb Troubadour.
- Troubadour, 10/67, 2500 made, one player Add-A-Ball for Italy, similar to Harmony
- Sea Side, 12/67, 900 made, two player Add-A-Ball for Italy and similar to Surf Side
End of star burst bumper caps and start of new larger pop bumper body design.
Start of new coin entrance metal. In my opinion, the games from here to mid-1970 are
pretty unimaginative (exception being
Target Pool/Mini-Pool,
Domino,
and maybe a few others).
- Surf Side 12/67, 1750 made, two player
- Royal Guard, 1/68, 2900 made, one player, 224 7 8.4
- Elite Guard 2/68, 4000 made, Italain Add-A-Ball one player of Gottlieb Royal Guard
- Palace Guard, 3/68, 625 made, Add-A-Ball one player of Royal Guard
- Spin Wheel 3/68, 2850 made, four player
- Fun Land, 5/68, 3100 made, one player, replay version of Fun Park
- Fun Fair, 6/68, 2601 made, one player version of Fun Park for Italy
- Tivoli, 7/68, 2650, one player version of Gottlieb Fun Land made for Italy
- Fun Park, 8/68, 580 made, Add-A-Ball one player of Fun Land
- Domino, 9/68, 2650 made, one player replay of Play Mates
- Paul Bunyan, 9/68, 1900 made, two player
- Big Jack, 10/68, 1725 made, Add-A-Ball two player of Gottlieb Paul Bunyan for Italy
- Grande Domino, 11/68, 4000 made, one player made for Italy
- PlayMates, 12/68, 500 made, Add-A-Ball one player of Domino
- Four Seasons, 1/69, 1500 made, four player, beaded sides on backbox
- Spin-A-Card, 1/69, 2650 made, one player replay of Hearts & Spades, beaded sides on backbox
- Hi-Lo, 2/69, 5000 made, one player made for Italy, beaded sides on backbox
Start of Vari-Target.
- Airport, 4/69, 1900 made, two player, first game to use a vari-target
- Hearts and Spades, 4/69, 615 made, Add-A-Ball one player of Spin-a-Card
- College Queens, 5/69, 1725 made, four player version of Airport
- Bumper Pool, 6/69, 2150 made, Add-A-Ball one player of Gottlieb Mini-Pool for Italy
- Target Pool, 6/69, 2425 made, one player replay version of Mini Pool
- Mini Pool, 8/69, 500 made, Add-A-Ball one player of Target Pool.
Also made Gottlieb Bumper Pool for Italy.
- Wild Wild West, 8/69, 1350 made, two player
- Lariat, 9/69, 150 made, Add-A-Ball two player of Wild Wild West
- Mibs, 10/69, 2200 made, one player, backglass animation, basically of copy of Bowling Queen
- Western, 10/69, Add-A-Ball two player of Gottlieb Wild Wild West for Italy, but never made. This was the
last game designed for export to Italy.
Games designed for export to Italy significantly declines.
- Skipper, 11/69, 1675 made, four player
- Auto Race, 12/69, one player version of Gottlieb Road Race for Italy
- Road Race, 12/69, 1425 made, one player, made for export to Italy.
BG,
PF,
Game.
- Super Bowl, 12/69, made for export to Italy but never produced.
- Stock Car, 1/70, 350 made, Add-A-Ball one player of Road Race
- Mini Cycle, 2/70, 885 made, two player
- Polo, 2/70, 1140 made, four player of Mini Cycle
- Flip-A-Card, 3/70, 1800 made, one player
- Card Trix, 5/70, 1750 made, one player Add-A-Ball of Flip-a-Card
Popular 1970s Gottlieb Games, Chronological, and Milestones.
I consider these to be the 'classic' Gottlieb electro-mechanical
pinballs from the 1970s, and some of the milestones in Gottlieb game changes.
Starting at 5/70 with Crescendo, Gottlieb made heavy use of the modern style
drop target. This dramatically changed their games for the better,
as the 1967 to 1970 titles before this seemed pretty unimaginative.
Games titles listed below in bold use drop targets.
Here's a list of 1970 Gottlieb EM games that made big use of drop targets.
For some reason I personally like the games with a big bank of say 10 drop targets
compared to two smaller 5 drop target banks.
May 1970: Gottlieb starts using modern-style drop targets.
- Crescendo, 5/70, 2 player version of Groovy.
- Groovy, 7/70, 4 player version of Crescendo.
- Baseball, 6/70, 1 player replay.
- Batter Up, 8/70, 1 player (add-a-ball version of Baseball).
- Scuba, 9/70, 2 player, 1450 made.
- Aquarius, 10/70, 1 player, 2025 made.
Start of games with end-of-ball bonus count down feature.
- Snow Queen, 11/70, 2 player version of Snow Derby, 1480 made, first Gottlieb with end of ball bonus feature.
- Snow Derby, 12/70, 4 player, 1050 made.
- 2001, 2/71, 1 player replay.
- Dimension, 2/71, 1 player (add-a-ball version of 2001).
Also made Gottlieb Galaxie for export to Italy.
Gottlieb starts using 3" flippers ('Playball' first 3" Gottlieb flipper game).
- Playball, 4/71, 1 player replay, 3" flippers, turret shooter.
- Extra Inning, 5/71, 1 player (Italian add-a-ball version of Gottlieb Playball), 3" flippers.
- Home Run, 5/71, 1 player (add-a-ball version of Playball with different scoring), 3" flippers.
- Challenger, 4/71, head-to-head pinball, 200 made.
- Now, 4/71, 4 player, 3" flippers.
- 4 Square, 6/71, 2200 made, 2" flippers, replay version of
Astro (10/71).
- Roller Coaster, 6/71, 2 player, 3" flippers.
- Sheriff, 10/71, 4 player, 3" flippers.
- Lawman, 10/71, 2 player version of Sheriff, 3" flippers.
- Astro, 10/71, add-a-ball of Four Square, 500 made, 2" flippers.
Also made as Gottlieb Star Trek for export to Italy.
- Orbit, 12/71, 4 player, 3200 made.
- Outer Space, 2/72, 2 player version of Orbit.
- Drop-a-Card, 1/72, 1 player replay, 2" flippers.
- Pop-a-Card, 3/72, 1 player (add-a-ball of Drop-a-Card),
2" flippers. Also made as Gottlieb Card King for Italy.
Gottlieb stops using 2" flippers (Pop-a-Card last 2" flipper game).
- Space Orbit, 4/72, 1 player AAB for Italy, 3" flippers, similar to Mini Cycle.
- Jack in the Box, 2/73, 4 player.
- Jumping Jack, 5/73, 2 player version of Jack in the Box.
- Pro Football, 2/73, 1 player.
- Flying Carpet, 3/72, 1 player.
- King Rock, 5/72, 2 player version of King Kool.
- King Kool, 7/72, 4 player.
- Grand Slam/World Series, 8/72, 1 player.
- Jungle King, 5/73, 1 player.
- High Hand, 7/73, 1 player replay.
- Capt Card, 5/74, 1 player
(Capt. Card is the add-a-ball version of High Hand, and Gottlieb Top Hand is the Italy export AAB).
- Hot Shot, 9/73, 4 player.
- Big Shot, 9/73, 2 player version of Hot Shot.
- Jungle, 11/72, 4 player.
- Wild Life, 11/72, 2 player.
- Jungle Life, 1/73, 1 player AAB for Italy of Gottlieb Jungle/Wild Life.
- Pro Football, 2/73, 1 player, 4500 made, turret shooter.
- Pro Pool, 12/73, 1 player AAB version of Big Shot/Hot Shot,
also made as Gottlieb Play Pool for Italy.
- Big Indian, 2/74, 4 player.
- Big Brave, 6/74, 2 player version of Gottlieb Big Indian.
- Sky Jump, 5/74, 1 player replay.
- Top Card, 8/74, 1 player replay of Royal Pair.
- Royal Pair, 8/74, 1 player (Italy add-a-ball version of Gottlieb Top Card).
- Free Fall, 10/74, 1 player (add-a-ball version of Gottlieb Sky Jump).
Gottlieb Sky Dive is the AAB Italy export version.
- King Pin, 1/74, 1 player replay.
- Pin-Up, 4/75, 1 player (add-a-ball version of Gottlieb King Pin).
Gottlieb Ten-Up is the AAB Italy version.
- Magnatron, 8/74, 4 player, 6550 made.
- Duotron, 9/74, 2 player, 2525 made.
- Far Out, 12/74, 4 player.
- Out of Sight, 12/74, 2 player version of Gottlieb Far Out.
- Atlantis, 1/75, 1 player version of Gottlieb Sheriff/Lawman.
Gottlieb start of "half moon" backbox credit stepper with Super Soccer.
Atlantis is the last game with the old style credit stepper unit.
- Super Soccer*, 1/75, 4 player.
- Soccer*, 3/75, 2 player version of Super Soccer, last reset bank game.
Gottlieb stops using a reset bank for game-over/tilt relays and replaces them with
Ax/Bx latch relays. Also now the Tilt-Hold "H", Hold "R", Game-Over "Q", First-ball "U"
(U and Q on multi-player games only) are continuous duty relays
(they are energized all the time in game-over mode). Prior to this, only the
Hold relay was continuous duty. The change to latch Ax/Bx relays and
continuous duties relays saved money because the large metal reset bank was eliminated
(expensive). But the downside is the Ax/Bx relays must be perfectly adjusted, and
the continuous duty relays often burn and fail.
- Fast Draw, 3/75, 4 player, first game with no reset bank.
- Quick Draw, 6/75, 2 player version of Fast Draw.
- 300*, 8/75, 4 player.
- Top Score*, 10/75, 2 player version of 300.
- Tiger, 8/75, 1 player Italy add-a-ball of 1972 Gottlieb Outer Space/Orbit.
- Eldorado, 3/75, 1 player (replay) version of Gottlieb Target Alpha.
- Spin Out, 7/75, 1 player, 2850 made.
- Gold Strike, 11/75, 1 player (add-a-ball).
Same game as Gottlieb Lucky Strike for Italy.
- Abra Ca Dabra, 11/75, 1 player.
Start of deeper "Columbia Pictures" bottom cabinets and larger front coin door
and 27" non-ribbed legs (prior to this, all 1956 to 1975 Gottliebs with metal legs were 31" long).
In my opinion, these games look a lot bigger and uglier.
- Spirit of 76, 12/75, 4 player.
- Pioneer, 3/76, 2 player version of Spirit of 76.
- Team One, 3/77, 1 player add-a-ball version of Gottlieb AbraCaDabra.
Also made Gottlieb Kicker as an Italy add-a-ball.
- Sure Shot, 3/76, 1 player (replay).
- Bank Shot, 3/76, 1 player (add-a-ball).
Also made Gottlieb Spot Pool as an Italy AAB.
Gottlieb halts using "half moon" backbox credit stepper. (Back to the
original style stepper unit.)
- Royal Flush, 4/76, 4 player.
- Card Whiz, 5/76, 2 player version of Gottlieb Royal Flush.
- Buccaneer, 6/76, 1 player (replay).
- Ship Ahoy, 6/76, 1 player (add-a-ball). Also made
Gottlieb High Seas as an Italy AAB.
Change of flipper mechs to a linear 3-bearing style (though
the "old style" mechs were still sometimes used for upper flippers). These new
flipper mechs have a different play feel to them, more solid and clunkly.
There's far less to wear out (no bakelite links), but this sacrificed feel
in my opinion.
- Surf Champ, 8/76, 4 player.
- Surfer, 10/76, 2 player version of Surf Champ.
- Volley, 8/76, 1 player, 2900 made.
- Target Alpha, 11/76, 4 player version of Eldorado.
- Solar City, 12/76, 2 player version of Target Alpha.
- Canada Dry, 12/76, 4 player, 2885 made for France, same game as Target Alpha.
- Big Hit, 3/77, 1 player, 2200 made, turret shooter.
- Jacks Open, 2/77, 1 player (replay).
- Lucky Hand, 6/77, 1 player (add-a-ball).
Also made as Gottlieb Lucky Card as an Italy AAB.
- Bronco, 4/77, 4 player.
- Mustang, 4/77, 2 player version of Bronco.
- Jungle Queen, 7/77, 4 player.
- Jungle Princess, 8/77, 2 player version of Jungle Queen.
- Golden Arrow, 8/77, 1 player.
- Centigrade 37*, 8/77, 1 player.
- Golden Arrow, 8/77, 1 player, 1530 made.
- Jet Spin, 10/77, 4 player.
- Super Spin, 10/77, 2 player version of Jet Spin.
- Cleopatra, 11/77, 4 player.
- Pyramid, 2/78, 2 player version of Cleopatra.
- Vulcan, 12/77, 4 player.
- Fire Queen, 12/77, 2 player version of Vulcan.
- Grid Iron, 12/77, 2 player, 1025 made, two player version of the earlier Pro Football (2/73).
- Charlie's Angels, 1978, 4 player.
- Strange World, 2/78, 1 player.
- Neptune, 4/78, 1 player add-a-ball.
Also made as Gottlieb Poseidon as an Italy AAB.
- Hit the Deck, 8/78, 1 player, replay verison of Neptune.
- Sinbad, 5/78, 4 player.
- Eye of the Tiger, 6/78, 2 player of Sinbad.
- Joker Poker, 8/78, 4 player (made SS and EM).
- Close Encounters, 10/78, 4 player (made SS and EM).
- Dragon, 10/78, 4 player (made SS and EM).
- Gemini, 10/78, 2 player.
- Blue Note/Rock Star, 2/79, 1 player. Also made as Gottlieb Rock Star
for export to Italy.
- T.K.O., 3/79, 1 player, 125 TKO made plus another 100 made for export.
The last Gottlieb EM single player wedgehead.
- Space Walk, 8/79, 2 player, 215 made, last Gottlieb EM pinball made,
EM version of Gottlieb's solidstate Countdown.
For contrast, check out these popular 1970s Williams & Bally pinballs. Notice the
difference in the artwork between Then. Another interesting
tidbit are Sonic and InterFlip pinballs made during the 1970s. These were made in Spain
with Williams parts. The cabinets are poorly made (press-wood), but the
games themselves are very interesting and well designed. They also used a
catalized two-part finish on the playfield (much like the 1990s Williams
"diamondplate" finish) that wears very well.
- Williams Beat Time, 9/67, 4 player.
- Bally Balls a Poppin, 1956, 2 player.
- Bally Circus, 1957, 2 player.
- Bally Capersville, 11/66, 4 player.
- Bally Star-Jet, 12/63, 2 player.
- Bally Big Valley, 5/70, 4 player.
- Bally Hippye, 11/66, 4 player.
- Bally 4 Million BC, 5/71, 4 player.
- Bally Fireball, 2/72, 4 player.
- Bally Wizard, 5/75, 4 player.
- Inter Flip Dragon pinball, 12/77, 4 player.
- Gottlieb Haunted House pinball, 1982, 4 player.
- Gottlieb Black Hole pinball, 1981, 4 player.
- Gottlieb Volcano pinball, 1981, 4 player.
- Gottlieb Spirit pinball, 1982, 4 player.
Contact the collector at
cfh@provide.net
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