1971 Chicago Coin Twin Rifle

Description: Twin Rifle, Chicago Coin, 1971, two players and two rifles, Has 8-track tape player and electronic target sounds. Dale style gun game (not a light gun), a timed game with unlimited shots where one animal target appears and the quickest most accurate gun player gets the points. As soon as one target is shoot, another appears immediately (play is quite fast). Can be played in one player mode too. The game is incredibly fast, immediately putting up a new target after the current target is hit, making for wild games in two player mode. The faster the players hit the target, the fast another appear, which keeps the competitive thrill going strong. Also the faster the targets are hit, the higher the score. Both guns have recoil solenoids. Four 18" florescent blacklight illumination lights. Size is 30 5/8" wide by 72" high by 40" deep. Game came with two different styles of instruction cards between the guns on the deck: one with two start buttons, and one with no start buttons (the flyer shows *no* instruction card between the guns!) Available here is the CCM Twin Rifle instruction manual.

First in the series of 1970s twin gun games including Chicago Coin's Big Top Twin Rifle (1973), Twin Skeet Shoot (1974), Foreign Legion Twin Machine Gun (1974), and Midway Twin Pirate (1974). Twin Rifle is the probably the best of these 1970s twin rifle games.

An MP3 audio player can be substituted into the Twin Rifle without too much difficulty. There's two sound cards inside the coin door area, at the right side. The rear most and larger board is the gun fire sound (only) board. Usually to get this working simply requires new electrolytic capacitors (replace them all.) The board in front of the rifle sound board is smaller and only has four 1n4001 diodes (making a bridge) and a 1000mfd filter cap. This takes the 10vac from the transformer and makes 12vdc, which is used to power the 8track tape player. The tape included with Twin Rifle is just a commercial country hits tape, and really has nothing to do with the Twin Rifle theme. Because the tape player is often missing or broken, I substitute an MP3 player from Electronics123.com. Note this board has built-in 4meg of RAM, which is plenty for a 3minute or so MP3 file (no microSD card needed.)

This MP3 player can be configured so that upon power on, the board immedidately starts playing an MP3 song (or songs). This boot-up and play is called the "All in Loop" method (parameter 4). It requires shorting the ground pin and P1 permanently together using a wire, and having the text file "read.txt" contain the number "4". Then when the MP3 board powers on, it will start playing the file "001.mp3" automatically. When the game is over, the MP3 board is powered off, and obviously the background sound stops. This works great for Twin Rifle, since when the "game" relay drops, this small rectifier board powers on (originally) for the 8track player, but now turns on the MP3 player. Using this board and a custom song I constructed from internet nature sounds, we end up with a sound track that plays during the game that fits the theme. You can download the background sound file and use it in your game.

Please contact me if you have this game for sale at cfh@provide.net


The Duck motor assembly ("vertical mirror motor") is circled in the pic below.

Twin Rifle score motor.

Twin Rifle 8-track player and sound board. The front most smaller board is used to convert
10vac power to 12vdc for the 8track player. The larger board behind it produces the gun shot sound only.

Here's a picture of the Electronics123.com MP3 board implemented into the Twin Rifle.
I mounted the MP3 player right on the rectifier board. Also upgraded the 1000mfd cap to 2200mfd.
The connection to the speaker needs to be isolated from the transformer ground. That involves
cutting one black wire going to the right speaker. If you do not execute this cut, the MP3 player
will sound distorted and unusable. I also installed an LED readout of the 12.2vdc to power the MP3 player.
Three 18" black lights illuminate the scenery, as seen here underneath the rifle deck.


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