Bally & Midway Acade & Gun Games (Electro Mechanical):
Chronological order.
In the 1960s Bally bought Midway, so games are listed together here.

If you have any Midway EM arcade games for sale please contact me at cfh@provide.net


  • Bull's Eye Ray-Gun, Bally, 11/39, a light ray gun game.
  • Defender, Bally, 6/40, a light ray style gun game.
  • Rapid Fire, Bally, 6/40, ray gun type similar to Seeburg's Chicken Sam (1939), shoot at U-boats.
  • Sky Battle, Bally, 6/40, light activated ray gun style.
  • Torpedo, Bally, 6/40, shoot balls at U-boat.
  • Convoy, Bally, 6/40.
  • Bull's Eye, Bally, 4/55, kiddie size gun game.
  • Space Gunner, Bally, 5/58, no trigger to pull, plastic balls are automatically feed and shot from the gun at faster than one ball per second, does not use air to shot balls.
  • Spook Gun, Bally, 9/58, kiddie size.
  • Gun Smoke, Bally, 4/59, Gunsmoke targets shoot back at player.
  • Moon Raider, Bally, 7/59.
  • Targets, Bally, 10/59.
  • Derby (Bally Derby), Bally, 2/60, five players, a bouncing ball game which players shots a gun to advance the mechanical horses to the finish line.

Start of Midway
  • Red Ball, Midway, 1958.
  • Bazooka, Midway, 6/60, actually shoots a ball.
  • Shooting Gallery, Midway, 9/60, shoots real 11/16" plastic balls using shoots real balls using a compressor/vacuum system, nearly the same game as Deluxe Shooting Gallery (3/61), and Bally's Sharp Shooter (1/61) and Marksman (5/61).
  • SharpShooter, Bally, 1/61, Sharp Shooter shoots real 11/16" plastic balls using a vacuum/compressor system, nearly the same game as the Midway Shooting Gallery (9/60) and Deluxe Shooting Gallery (3/61), and the later Bally Marksman (5/61).
  • Rifle Gallery, Midway, 1961, shoots 11/16" nylon pellets with a vacuum system.
  • Deluxe Shooting Gallery, Midway, 3/61, shoots real 11/16" plastic balls using shoots real balls using a compressor/vacuum system, nearly the same game as Shooting Gallery (9/60), and Bally's Sharp Shooter (1/61) and Marksman (5/61).
  • Marksman, Bally, 5/61, shoots real 11/16" plastic balls using a vacuum/compressor system, nearly the same game as the Midway Shooting Gallery (9/60) and Deluxe Shooting Gallery (3/61), and Bally's Sharp Shooter (1/61).
  • Carnival, Midway, 1963, pitch & bat target game.
  • Rifle Range, Midway, 6/63.
  • Raceway, Midway, 9/63, pinball with moving race cars.
  • Basketball, Midway, 1964.
  • Trophy Gun, Midway, 6/64.
  • Rifle Champ, Midway, 12/64, timed game with unlimited shots.
  • Winner, Midway, 12/64, two player pitch & bat, racecar "running man" type unit, similar to Race Way (9/63) and Flying Turns (1964) pinball games, but Winner is a pitch & bat. Uses real "Dinky Toy" cars (one Ferrari, one Maserati) in the backbox.
  • Flying Turns, Midway, 1964, two player pinball, auto racing pinball style game but with a racecar "running man" type unit, similar to Race Way* (9/63) and Winner (12/64), uses real "Dinky Toy" cars (one Ferrari, one Maserati) in the backbox.
  • Space Gun, Midway, 1964, fourteen targets: two are stationary bonus targets, four rotating 90 degree targets, eight on a turntable with '2 balls' that pop up when hit.
  • Joker's Wild, Midway, 1960s (exact date unknown).

Midway Motorized Score Reels Era

Electronic Sound Era
  • One Million B.C., Midway, 2/68, motorized score reels, 1 Million BC has electronic sound, 26" wide 35" deep.
  • Dog Fight, Midway, 9/68, #540, electronic sound.
  • White Lightning, Midway, 9/70, game #541, a gun game that shoots nylon plastic balls using a compressor/vacuum system, and hits physical rotating targets, NO electronic sound (unlike other gun games from Midway in this era).
  • Flying Carpet, Midway, 4/70, game #542, gun game with an India theme, 8-track tape player sound only.
  • Sea Raider, Midway, 7/69, #543, electronic sound.
  • S.A.M.I., Midway, 2/70, #544, SAMI is a missing firing game.
  • Sea Devil, Midway, 6/70, #545, electronic sound.
  • Invaders, Midway, 12/70, game #546, a monster style gun game where the player shoots monsters with a joystick control, electronic sound.
  • Jet Rider, Midway #547, 1/71.
  • Stunt Pilot, Midway, 3/71, #548, electronic sound.
  • Wild Kingdom, Midway, 6/71, game #549, gun game with wild animal theme and 8-track player sound, 26" wide 35" deep.
  • Sea Rescue, Midway #551, 10/71
  • Dune Buggy, Midway #552, 2/72
  • Haunted House, Midway, 1/72, game #553, gun game with monsters, blacklight lighting, 8-track player sound loop, uses a special 4-channel 8-track player (ne track is used for background "spooky" sounds, and three other tracks have sound effects for specific targets - the ghost, the cat and the witch). 26" wide 35" deep (flyer size specifications wrong).
  • Sportsman, Midway, 1970s (probably 1973 but exact date unknown), electronic sound, 28" wide 35" deep.

Lightray Gun Scoring Era.
  • Duck Hunt, Midway, 1/73, #558, light gun and electronic sound, 26" wide 35" deep.
  • GangBusters, Midway, 3/74, #563, Gang Busters has electronic sound and 8-track sound, light gun scoring, 29.5" wide 35" deep.
  • Goal Tender, Midway, 1973, game #566.
  • Twin Pirate Gun, Midway, 5/74, #569, two players and two guns, 8-track sound, light activated targets, 29.5" wide 35.5" deep.
  • Chopper, Midway, 10/74, #583.
  • Panzer Attack, Midway, 11/74, #586.
  • Top Gun, Midway, 1976, western themed shoot-out game with six surprise targets, 28.5" wide 32.5" deep. Alledged to use the Midway 8080 solidstate system, but I don't think that is true since this is not a video game.

Solidstate Electronics Era.


* Email the collector cfh@provide.net
* Go to the EM Arcade History index
* Go to the Pinball Repair/History index