Bally & Midway Acade & Gun Games (Electro Mechanical):
Chronological order.
In the 1960s Bally bought Midway, so games are listed together here.
If you have any Midway EM arcade games for sale please contact me at
cfh@provide.net
- Bull's Eye Ray-Gun, Bally, 11/39,
a light ray gun game.
- Defender, Bally, 6/40, a light ray style gun game.
- Rapid Fire,
Bally, 6/40, ray gun type similar to Seeburg's
Chicken Sam (1939), shoot at U-boats.
- Sky Battle, Bally, 6/40, light activated ray gun style.
- Torpedo, Bally, 6/40, shoot balls at U-boat.
- Convoy, Bally, 6/40.
- Bull's Eye, Bally, 4/55, kiddie size gun game.
- Space Gunner,
Bally, 5/58, no trigger to pull, plastic balls are automatically feed and
shot from the gun at faster than one ball per second, does not use air to
shot balls.
- Spook Gun, Bally, 9/58, kiddie size.
- Gun Smoke, Bally, 4/59, Gunsmoke targets shoot back at player.
- Moon Raider, Bally, 7/59.
- Targets, Bally, 10/59.
- Derby (Bally Derby), Bally, 2/60,
five players, a bouncing ball game which players shots a gun to
advance the mechanical horses to the finish line.
Start of Midway
- Red Ball, Midway, 1958.
- Bazooka,
Midway, 6/60, actually shoots a ball.
- Shooting Gallery, Midway, 9/60,
shoots real 11/16" plastic balls using
shoots real balls using a compressor/vacuum system,
nearly the same game as
Deluxe Shooting Gallery (3/61), and Bally's
Sharp Shooter (1/61) and
Marksman (5/61).
- SharpShooter,
Bally, 1/61, Sharp Shooter shoots real 11/16" plastic balls using
a vacuum/compressor system,
nearly the same game as the Midway
Shooting Gallery (9/60) and
Deluxe Shooting Gallery (3/61), and the later Bally
Marksman (5/61).
- Rifle Gallery, Midway, 1961, shoots 11/16" nylon
pellets with a vacuum system.
- Deluxe Shooting Gallery, Midway, 3/61,
shoots real 11/16" plastic balls using
shoots real balls using a compressor/vacuum system,
nearly the same game as
Shooting Gallery (9/60), and Bally's
Sharp Shooter (1/61) and
Marksman (5/61).
- Marksman, Bally, 5/61,
shoots real 11/16" plastic balls using a vacuum/compressor system,
nearly the same game as the Midway
Shooting Gallery (9/60) and
Deluxe Shooting Gallery (3/61), and Bally's
Sharp Shooter (1/61).
- Carnival, Midway, 1963, pitch & bat target game.
- Rifle Range, Midway, 6/63.
- Raceway, Midway, 9/63, pinball with moving race cars.
- Basketball, Midway, 1964.
- Trophy Gun, Midway, 6/64.
- Rifle Champ,
Midway, 12/64, timed game with unlimited shots.
- Winner, Midway, 12/64, two player pitch & bat,
racecar "running man" type unit, similar to
Race Way (9/63) and
Flying Turns (1964) pinball
games, but Winner is a pitch & bat. Uses real "Dinky Toy" cars (one Ferrari, one Maserati) in the backbox.
- Flying Turns, Midway, 1964, two player pinball, auto racing pinball style game but with a
racecar "running man" type unit, similar to Race Way* (9/63) and
Winner (12/64),
uses real "Dinky Toy" cars (one Ferrari, one Maserati) in the backbox.
- Space Gun, Midway, 1964, fourteen targets:
two are stationary bonus targets, four
rotating 90 degree targets, eight on a turntable with '2 balls' that pop up
when hit.
- Joker's Wild, Midway, 1960s (exact date unknown).
Midway Motorized Score Reels Era
- Mystery Score, Midway, 8/65.
- Captain Kid Gun, Midway, 9/66.
- Monster Gun, Midway, 1967,
shoot at the monsters that are circling inside the machine,
Frankenstein, and various ghouls and gobblins.
- Flying Saucer, Midway, 9/67.
- Whirly Bird, Midway, 1969.
Electronic Sound Era
- One Million B.C., Midway, 2/68,
motorized score reels, 1 Million BC has electronic sound, 26" wide 35" deep.
- Dog Fight, Midway, 9/68, #540, electronic sound.
- White Lightning, Midway, 9/70, game #541,
a gun game that shoots nylon plastic balls
using a compressor/vacuum system, and hits physical rotating targets, NO electronic
sound (unlike other gun games from Midway in this era).
- Flying Carpet, Midway, 4/70, game #542,
gun game with an India theme, 8-track tape player sound only.
- Sea Raider, Midway, 7/69, #543, electronic sound.
- S.A.M.I., Midway, 2/70, #544, SAMI is a missing firing game.
- Sea Devil, Midway, 6/70, #545, electronic sound.
- Invaders, Midway, 12/70, game #546,
a monster style gun game where the player
shoots monsters with a joystick control, electronic sound.
- Jet Rider, Midway #547, 1/71.
- Stunt Pilot, Midway, 3/71, #548, electronic sound.
- Wild Kingdom, Midway, 6/71, game #549, gun game with wild
animal theme and 8-track player sound, 26" wide 35" deep.
- Sea Rescue, Midway #551, 10/71
- Dune Buggy, Midway #552, 2/72
- Haunted House, Midway, 1/72, game #553,
gun game with monsters, blacklight
lighting, 8-track player sound loop,
uses a special 4-channel 8-track player
(ne track is used for background "spooky" sounds,
and three other tracks have sound effects for
specific targets - the ghost, the cat and the witch).
26" wide 35" deep (flyer size specifications wrong).
- Sportsman,
Midway, 1970s (probably 1973 but exact date unknown), electronic sound,
28" wide 35" deep.
Lightray Gun Scoring Era.
- Duck Hunt, Midway, 1/73, #558, light gun and electronic sound,
26" wide 35" deep.
- GangBusters,
Midway, 3/74, #563, Gang Busters has electronic sound and 8-track sound, light gun scoring,
29.5" wide 35" deep.
- Goal Tender, Midway, 1973, game #566.
- Twin Pirate Gun,
Midway, 5/74, #569, two players and two guns, 8-track sound,
light activated targets, 29.5" wide 35.5" deep.
- Chopper, Midway, 10/74, #583.
- Panzer Attack, Midway, 11/74, #586.
- Top Gun, Midway, 1976,
western themed shoot-out game with six surprise targets,
28.5" wide 32.5" deep. Alledged to use the Midway 8080 solidstate
system, but I don't think that is true since this is not a video game.
Solidstate Electronics Era.
- Road Runner, Midway, 1977,
solidstate, 23" monitor, exactly the
same as Midway's Desert Gun.
- Desert Gun, Midway, 1977, solidstate, 23" monitor, exactly the
same as Midway's Road Runner.
- 18 Wheeler, Midway, 7/79.
- Submarine, Midway, 1979.
- Midnight Marauders, Bally, 1984, a mechanical
gun game that uses Bally's MPU-35 pinball solidstate board system.
* Email the collector cfh@provide.net
* Go to the EM Arcade History index
* Go to the Pinball Repair/History index
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